News Game »

  • RSS Feed
  • Twitter
  • Facebook
  • Showing posts with label Reviews. Show all posts
    Showing posts with label Reviews. Show all posts

    Post Date Wednesday, August 24, 2011

    Deus Ex: Human Revolution Review

     A weapon of choice.

    The hype machine behind big games often mirrors the precarious Icarus myth - fly too close to the sun, promise too much, and you're just as likely to tumble out of the sky as deliver on your potential. Eidos Montreal have promised so much with Deus Ex: Human Revolution that it's hard to see how they could succeed, how they couldn't burn up in the harsh heat of audience expectation - of the potential assigned to a predecessor now more than a decade past. That heat already turned on one Deus Ex sequel, scourging it beyond all rhyme or reason. Playing the part of a better Daedalus, Eidos Montreal has given Human Revolution the wings to fly true - with just a few scorch marks to show for it.

    Deus Ex: Human Revolution takes place in a future you can see from here through half-lidded eyes. The world of Human Revolution meets somewhere between Blade Runner and Robocop - caught between the utopia of revolutionary scientific discovery and the dystopia of the people inevitably left behind. Protagonist Adam Jensen becomes swept up in a globe-spanning conspiracy hinging on powerful - and dangerous - augmentation technology. Adam's employers sit on the cusp of a breakthrough that might fully "unlock" human potential, courtesy of a love interest from his past, Megan Reed. But before you can say "Alex Murphy," Reed is dead, and Jensen lays mortally wounded on an operating table, receiving an involuntarily hands - and legs, and lungs, and eyes - on crash course in humanity's future in the post-human era.

    Post Date Tuesday, August 23, 2011

    Deus Ex: Human Revolution Review

    Deus Ex: Human Revolution
    A weapon of choice.

    The hype machine behind big games often mirrors the precarious Icarus myth - fly too close to the sun, promise too much, and you're just as likely to tumble out of the sky as deliver on your potential. Eidos Montreal have promised so much with Deus Ex: Human Revolution that it's hard to see how they could succeed, how they couldn't burn up in the harsh heat of audience expectation - of the potential assigned to a predecessor now more than a decade past. That heat already turned on one Deus Ex sequel, scourging it beyond all rhyme or reason. Playing the part of a better Daedalus, Eidos Montreal has given Human Revolution the wings to fly true - with just a few scorch marks to show for it.

    Deus Ex: Human Revolution takes place in a future you can see from here through half-lidded eyes. The world of Human Revolution meets somewhere between Blade Runner and Robocop - caught between the utopia of revolutionary scientific discovery and the dystopia of the people inevitably left behind. Protagonist Adam Jensen becomes swept up in a globe-spanning conspiracy hinging on powerful - and dangerous - augmentation technology. Adam's employers sit on the cusp of a breakthrough that might fully "unlock" human potential, courtesy of a love interest from his past, Megan Reed. But before you can say "Alex Murphy," Reed is dead, and Jensen lays mortally wounded on an operating table, receiving an involuntarily hands - and legs, and lungs, and eyes - on crash course in humanity's future in the post-human era.

    Post Date Tuesday, August 16, 2011

    Toy Soldiers: Cold War Review

    Toy Soldiers: Cold War is an action-packed tower defense game that improves upon its predecessor at almost every opportunity.
    Toy Soldiers: Cold War
    The Good

        Loads of replay value 
        Good number of competitive and cooperative options for two players 
        Barrage abilities are a great addition 
        Makes numerous improvements and tweaks to the Toy Soldiers formula.

    The Bad

        Frame rate can't always keep up with the action 
        Versus mode leaderboards are easy to game.

    History tells us that in the 40-plus years of the Cold War, forces from the United States and Soviet Union never actually faced each other in a major battle. The story is very different in the Toy Soldiers universe, though, where the opposing superpowers go head-to-head on battlefield dioramas across the world. Like its predecessor, Toy Soldiers: Cold War is a tower defense game in which quick reflexes are often as important as strategic thinking. You defend your toy box base not only by setting up gun emplacements, but also by manning said emplacements and, where they're available, taking direct control of vehicles and commando units that are powerful enough to turn the tide of a battle. Commando action figures are a great addition to the original Toy Soldiers formula, and Cold War makes plenty of smart improvements elsewhere as well; new kill combos offer significant gameplay rewards, minigames let you hone important skills outside of battle, a new rewind feature lets you correct costly mistakes during campaign missions, and cooperative play (online or split-screen) is now an option in both the Campaign and Survival modes. You get a formidable arsenal of toys to play with for your 1200 Microsoft points, and you won't want to put them away until long after you've ensured victory for the US.

    Post Date Saturday, August 13, 2011

    Final Fantasy XIII-2: What to Expect

    ign.com Director Motomu Toriyama speaks exclusively with IGN about how the new Final Fantasy game will make something good even better.
    UK
    Final Fantasy XIII-2
    The Final Fantasy series has some of the most devoted fans of any gaming franchise. Whether it's cosplayers dressing as their favourite characters or die-hards who collect every piece of merchandise going, people care about Final Fantasy. It's no surprise considering the love and emotion the development teams have poured into the games since the original Final Fantasy launched almost 25 years ago.
    Fans are already juggling their Moogles in excitement over the prospect of the latest in the series, Final Fantasy XIII-2, so IGN spoke with director Motomu Toriyama to find out how the sequel is going to improve on the original in every way.

    IGN: FFXIII-2 returns to the more open environment of Gran Pulse. Is that a way of addressing fan complaints about the linearity of FFXIII?
    Final Fantasy XIII-2
    Motomu Toriyama: The development team are taking all the points of criticism levelled against the previous title very seriously and in FFXIII-2 we are aiming to respond as far as possible to what the players have told us. With regards to the expansive nature of the world map, we have not created it as a completely open-world style game but the gameplay will certainly not be linear this time round. We have changed the overall game design so that it allows the player to enjoy the freedom of searching and exploring the world, while still maintaining all the good points of the previous game's story driven play style.

    Spider-Man's Lizard Talks!

    ign.com. "I'd never want to get my first [erection] in that costume."
    Spider-Man's Lizard
    Rhys Ifans is finally talking about playing the Lizard in The Amazing Spider-Man reboot, which is nice considering how little he had to say on the matter during the Hall H panel at Comic-Con. Of course, that might've been because Ifans had just been citizen-arrested or something right before the panel started.
    Spider-Man's Lizard
    Whatever the case, The Wrap is now reporting that the actor won't be charged in that incident. Which is perfect timing for damage control, with Ifans talking to Hero Complex today about the film. As always, watch out for spoilers.
    Spider-Man's Lizard
    "Curt Connors [a.k.a. the Lizard] is by no stretch an evil villain," says Ifans. "He's not like the Batman villains, like the Joker, who are the embodiment of evil. Curtis Connors is a great man who makes a bad decision. That's the whole magic of the Spider-Man idea. These people are the embodiment of our flaws and our desires that lead to tragedy. Curt Connors is a man with one arm and he wants to grow his arm back. He has access to a science that can enable that. But he has to make a moral decision, an ethical decision, to achieve that. In [the] story both he and Peter Parker are presented with these amazing abilities, and it's about this gift that life gives us. More than any other super-hero, Spider-Man presents us with something very local in its ethics. It's not messianic. It's far more tangible. He is ... a working-class hero."

    Post Date Friday, August 12, 2011

    Kyotokei Review

    ign.com. Maybe the closest thing we'll ever get to Ikaruga 2.
    Kyotokei games
    It's taken over eight years for it to happen, but somebody finally wised up and decided to bring Nintendo fans a successor to the sensational Ikaruga. GameCube owners remember that game well, as it was the boldest, most challenging, most innovative shooter ever released for the console – and served, for a time, as a Nintendo exclusive that loyal Big N followers could point to with pride.

    IGN even offered the game its infamous box quote for its 2003 release – "Our frothing demand for this game increases." A brilliant bit of writing, no question.
    Kyotokei games
    It was one core mechanic that made Ikaruga so memorable, and that same core mechanic is copied now by Kyotokei – on-the-fly polarity switching. You control a character who can switch colors at will, from black to white and white to black, back and forth as many times as you like. When you're black, you can absorb black bullets from foes with no damage – but one touch of something white will kill you. When you're white, it's the reverse – white bullets are no worry, but black attacks will knock you out of the sky.

    Post Date Thursday, August 11, 2011

    Final Destination 5 Review

    ign.com It's more of the same, but not in a bad way.
    Final Destination 5
    Final Destination 5
    Eleven years into the franchise and audiences know what to expect when they buy a ticket to Final Destination 5. The latest in the series is a solid, fun installment that delivers what the fans want: Over the top, elaborate and wildly cartoonish death scenes. In 3D! Because the kids love 3D!

    Nicholas D'Agosto (Heroes, Fired Up) stars as Sam, who we meet while he's on his way to a corporate retreat with a busload of coworkers, including his newly estranged girlfriend, Molly (The Walking Dead's Emma Bell). While the bus sits idling, thanks to construction on a bridge, Sam has the requisite Final Destination premonition – seeing the horrific bridge collapse that is about to occur, killing them all. Sam's warning about what is going to happen are heeded by a select few of his coworkers and… Well, you know the rest. The bridge does indeed collapse and those who survived count themselves lucky to be alive - until they begin dying one by one. Because you can't cheat Death!
    Final Destination 5
    When a formulaic series gets to movie No. 5, you begin to appreciate any little differences that set it apart from the rest. Thus I was happy (and rather surprised) to discover the main characters in Final Destination 5 were all adults working at a paper company – not one high school kid in the bunch! Okay, the vast majority of the cast (including Miles Fisher, Jacqueline MacInnes Wood, Arlen Escarpeta and Ellen Wroe) happen to be young and attractive, but that's par for the course. By the way, the fact that having any story focusing on the employees of a paper company is now going to evoke The Office doesn't seem lost on the filmmakers, who amusingly cast Todd Packer himself, David Koechner, as the office manager. I also enjoyed P.J. Byrne's goofy performance as the guy in the office who is lecherous, thieving and causally racist - and thus just asking for a nice, long, prolonged death scene.

    Post Date Wednesday, August 10, 2011

    2002 FIFA World Cup Game

    It's coming home, it's coming home, football's coming home. This June sees the biggest sporting event the world has ever seen taking place in the land of the rising sun, the FIFA World Cup. And the Rising Sun is just where I'll be watching it. The Rising Sun pub, Bracknell. When I'm not in there though, I'll be taking England to glory myself, barring the dreaded penalty shoot-outs of course - which could see me back in the Rising Sun drowning my sorrows at yet another humiliating exit. To restore some national pride to our long suffering battered emblem, myself and resident FIFA convert Gary Foy took 2002 FIFA World Cup through its paces on the next-gen consoles, PS2, Xbox and GameCube
    2002 FIFA World Cup Game
    The first task to fall on our heavy shoulders was to make the all important team selection and the excitement of the opening match against Sweden had us both leaving Seaman on the bench, as according to the stats, Martyn is a better keeper! McManamanamanaman is placed in the starting line up by EA, and promptly dropped by us in favour of Bowyer, statistically a better player but an inferior likeness. In fact Bowyer has to be the worst player likeness in this game. Sporting a jet black barnet and not a single aggressive movement he's nothing like the Bowyer we know and love. Other higher profile stars however are eerie in their effigies, Beckham and Owen in particular. Unfortunately Beck's haircut will be at least three styles out of date by June.
    The first thing that strikes you about this game as being different from FIFA 2002 is the crowd. They are far more realistic in terms of animation and sound, with individual chanting depending what team you play with. 'Come on England! Come on England!' could be heard echoing from the stands. Even Argentina's fans sounded good, though naturally we gave them nothing to shout about.


    This crowd atmosphere is supplemented by a full on orchestral score that's more 'tasteful BBC coverage' than 'tacky ITV glitz'. It is perhaps a little over dramatic, but when it accompanies a golden goal winner by Beckham in the final against Italy you can't fail to be moved on an emotional level.
    Important goals are also accompanied by a rendered celebratory sequence, such as the opener in a match or the late equalizer against Belgium in the Quarter finals. Paul Scholes milked that one for all it was worth, standing god-like on the advertising hoardings in front of the adoring Belgian fans. That was no mistake, you read correctly. Both sets of fans celebrate a goal. It is amusing to see the French going wild as Fowler nets an injury time equalizer - doubt that would happen in real life.

    Post Date Wednesday, May 18, 2011

    MotorStorm: Apocalypse

    Above: This dude isn't waiting until May 21 to ascend to heaven.

    Naturally, when I began my review of MotorStorm: Apocalypse with a joke about Christ returning before the PlayStation Network does, I was ensuring that PSN functionality would start coming online between the time I filed the piece and the time it went to press (not to mention well before Judgment Day this Saturday). Oh well. A good line is a good line.

    MotorStorm: Apocalypse is not a particularly good game. What's strange and disappointing is that the gameplay hasn't improved in any meaningful way from the first MotorStorm, which leads me to believe that, unlike what I suspected in my review of the first game, it was in fact the game that Evolution Studios intended to make.

    Despite the different vehicles you can drive, and the strategies available to you on each course, success in MotorStorm is less about mastering the game mechanics and more about memorizing the racetracks. You can't tell which debris you can smash, and which will smash you. Too many blind jumps launch you directly into a wall. Generally, nothing you learned from the last race will help you in the next one.

    In the review, I didn't mention the weak narrative that ties together the game's single-player mode, because, although it is terrible, and has been a source of complaints in a lot of the other reviews I've seen, it is easy to skip -- and skip it I did. But that's not because I think racing games don't need a story. Rather, racing games already have most of the elements you need for a good story.

    Fable III |FULL ISO + Repack |

     

    Fans new and returning will now embark on an epic adventure, where the race for the crown is only the beginning of your spectacular journey. Five decades have passed since the events of "Fable II," and Albion has matured into an industrial revolution, but the fate of the kingdom is at peril. In "Fable III," you will be called upon to rally and fight alongside your people, ascend to the seat of power, and experience the true meaning of love and loss. The choices and sacrifices you make while fanning the flames of revolution, and then as you rule as King or Queen or Albion, will lead to an ever evolving world of consequences that will be felt across your entire land. This sets the stage for unparalleled action and adventure that offers even more ways to fight and engage than ever before.. In your quest to plant the seeds of revolution, seize power and rule over your kingdom, the choices you make will change the world around you, for the greater good or your own personal gain. Who will you become? A rebel without a cause, the tyrant you rebelled against, or the greatest ruler to ever live?



     

    Size : ( ~ 7.7 GB )


    Password : dlgames4free.blogspot.com

    Duck-load Single link
     


    Fable III  Repack version 1 [ 5.5 GB]
    pic
    Game Version: 1.0.0000.131

    Publication Type: Repak
    Language: English, Russian
    Language: English
    Tablet: enclosing (SKIDROW)

     Features repack:

         * Do not re-encoded / not cut
         * Integrated Title Update
         * Your language is carried out in the menu options in the game
         * Installation time - 15 minutes
         * RePacked by [R.G. Catalyst]

    Password : dlgames4free.blogspot.com


     

    Fable III  Repack version 1 [ 4.4 GB]
    Do not cut / Video Compression by 50-60%.
    Running through the label on stol.
    Integrated "Title Update".
    Installation time - 20 minutes.
    Collected at 1xDVD5.
    Installation extra. Software.
    Switching between the translation, will be realized in the game settings.
    Repack by z10yded
     Password : dlgames4free.blogpsot.com
     

    Post Date Wednesday, May 11, 2011

    Brink Mediafire

     
    Brink -- a fascinating first-person shooter in which there was a place both single and team play, and play online. In this game, you can create a character and develop it: it does not matter if you play alone, with friends or against others over the network. In addition, the world’s Brink, you can choose a combat role and fight for something, to save himself and the last refuge of humanity. In Brink you are waiting for the hot battle enormous opportunities to customize your character and the latest control system -- is, why go back to this game again and again!




    Size : ( ~ 5.13GB )
     

    Password= dlgames4free.blogspot.com

    Post Date Tuesday, May 10, 2011

    Bubble Spinner

    How to Play:

    Create groups of 3+ of the same color to blow those bubbles off the screen. Watch out: how you shoot will affect the bubbles' spin! Clear the board, earning as many points as possible.





    Call of Duty 2 BigRedOne

    Gameplay
    The game follows the U.S. Army's 1st Infantry Division (the "Big Red One") from the sands of Africa to the beaches of Normandy to the heart of Germany. On the way, new weapons, vehicles, and aircraft will be unlocked. The player gets to play as two American soldiers during World War II, as an aircraft gunner and a foot soldier.

    Multiplayer
    Call of Duty 2: Big Red One features online play in both the PS2 and Xbox versions, with drivable tanks, character classes, and experience gain much like United Offensive. Multiplayer functionality is handled by highly modified netcode originally licensed from DemonWare. The GameCube version, however, does not have any multiplayer.





    http://en.wikipedia.org/wiki/Call_of_Duty_2:_Big_Red_One

    Post Date Saturday, May 7, 2011

    Tiki Stacker

    How to Play:

    Click = Drop Statue

    Stack all of the Tiki statues without letting any fall off the platform to complete a level.





    Call of Duty 5

    Gameplay
    Overview
    World at War, the fifth game of the Call of Duty series, features a more mature theme than previous installments. The game is also open-ended, as there are multiple ways to complete objectives. The gameplay of World at War shares several features with previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.

    When playing Wii version of the game, instead of using a controller, as the Xbox 360 and the PlayStation 3 versions require, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.

    The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Duty franchise, including the Thompson submachine gun, the Mosin-Nagant rifle, and the Panzerschreck anti-tank rocket launcher. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades.
    Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.

    A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.

    The single player campaign includes thirteen hidden "death cards", denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and "paintball mode".

    Multiplayer
    World at War includes a similar multiplayer experience to that which was established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system and feature six different multiplayer modes, including team deathmatch and capture-the-flag.
    Gameplay in online multiplayer's War mode

    The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a "squadmate co-op" mode which allows both players to experience the game through the same screen and point of view.

    The minigame Nazi Zombies consists of 1–4 players fighting an unlimited number of waves of Nazi zombies. Players can work together with other people to kill the zombies known as "co-op" mode either offline with two players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to find and kill the players; when all players die, the game is over.



    http://en.wikipedia.org/wiki/Call_of_Duty_5

    Post Date Friday, May 6, 2011

    DOTM The Game Exclusives Announced

    Activision has revealed the pre-order exclusives for Transformers: Dark of the Moon The Video Game that consist of skins and a few additional characters. If War for Cybertron is any indication, these exclusives and more will be available in a DLC pack at some future point so at least that makes choosing which exclusive to order. The list of exclusives with images below.

    Amazon - Ratchet for 360 and PS3
    GameStop - Sideswipe for 360 and PS3
    Best Buy - Free ticket upgrade to 3-D
    Toys R Us - Inverted Bumblebee skin for 3DS
    Target - Different Bumblebee skin for DS Autobots and Wii; Lockdown skin for DS Decepticons
    Sears/K-Mart - Limited edition DOTM comic book
    Everyone else - free Bumblebee toy with Wii and DS Autobot game; free Lockdown toy with DS Decepticons

    DOTM Trailer Breaks Apple Trailers Record

    A press release from Paramount has announced that the Transformers: Dark of the Moon trailer was downloaded 6 million times from Apple Trailers in the first 24 hours of release. It is now the most popular trailer in the site's history. It seems that the plan of few trailers and hiding the movie plot and details back is paying off. Full press release below. Thanks to Scott C. for the link.Read More »

    Post Date Thursday, May 5, 2011

    Dead Space 2 Review

    Dead Space was a game that rocked the foundations of horror video games for a long time. With its innovate AI that would stay hidden and pop out at you when you least expected it. It even continues the particularly weird and at the same time awesome storyline from the previous game. Dead Space 2 does include a few things to mix it up but keeps true to the first video game in the series. Most first video games where the main character just killed off an entire armada of enemies and lost everyone they know and love in the process portray the main character as unaffected in the second game. In Dead Space 2 however Issac(the main character) is torn apart by the previous games events and the death of his girlfriend. Several game play elements actually have to do with the fact that Issac may be losing his grip on reality. Despite that fact he still fights on anyway but at least they acknowledge it and make it a part of the game unlike other video games.

    We will start Dead Space 2 on a good note by reviewing the main portion of the game or single player as some would call it. For the most part you will playing in dark environments with a light at your side and the hope that the necromorph's (zombie alien things) don't come up from behind to get you when you least expect it (they will). Often times you will hear them but not see them putting you on the edge and starting your cautiousness. It would be a lie to say that you won't spend a lot of time looking for the enemy in one room and not finding them. Then just as you are about to move on they come from behind you and attack when your guard is down. This is just one classic example of how smart the AI actually is in this game. Adding to that is the music which adds to the intensity and excitement of the unknown darkness that often surrounds you. Dead Space 2 even has a unique health bar that is located on your characters back which was used in the first video game. Basically Dead Space 2 his game is what all horror movies and horror genre video games should look at when they develop from now on because this game does it very well.

    Clash of the Olympians

    How to Play:

    Mouse = Aim & Shoot

    Click and hold to build up the power meter, then release to bombard the incoming enemies! Kill all of the heathens before they destroy your temple, or it'll be game over. Purchase upgrades and abilities with the XP that you earn. Get bonus XP and points at the end of each level by achieving the bonus awards!





    Turning Point: Fall of Liberty

    Gameplay
    In Turning Point: Fall of Liberty, the player assumes the role of Dan Carson, an average New York construction worker who has no prior connection to the military. Unlike other similar war games, the player's objective is not to help the Allies win the war, but merely to survive in an environment of total war as a resistance fighter against Nazi Germany.

    The game includes many advanced versions of weapons used in World War II, and several that were being researched and developed late in the war but never made it to mass production. Super-heavy tanks such as the Panzerkampfwagen VIII Maus and Landkreuzer P. 1000 Ratte appear in the game, as well as the Nachteule troop-transport zeppelin, the FlugzeugtrƤger German aircraft carrier Graf Zeppelin, and various advanced jet fighters and bombers, all of which are utilized by the German invasion force.

    The player can wield up to two weapons, which can be German or American. Weapons range from submachine guns to rifles to rocket launchers. He can also wield up to four grenades. When the player gets close to a Nazi soldier, a prompt comes up. Pressing the melee button when the prompt is seen allows two options to be taken. One is an instant kill, where Carson melees the Nazi soldier to death. The other is the human shield, where Carson knocks the Nazi soldier, holds him in a stranglehold, and takes his sidearm. He can walk around killing other Nazi soldiers with the human shield protecting him against most damages until his human shield dies. Occasionally, a Nazi soldier will be standing near an interactive object, such as a furnace or a toilet, allowing Carson to perform an environmental kill with it.

    Multiplayer

    Multiplayer in Turning Point: Fall of Liberty is available online via Xbox Live, PlayStation Network or through a System Link. Gameplay is divided into two modes: deathmatch and team deathmatch with players able to play as Nazi soldiers or as the American Resistance. The players can pick their primary weapon (a pistol serves as the secondary weapon). Gameplay is centered on four maps based on locations within the game and each map also has its own player limit with eight as the maximum.



    http://en.wikipedia.org/wiki/Turning_Point:_Fall_of_Liberty

    Post Date Wednesday, May 4, 2011

    Dark of the Moon Comic Adaptation Preview Reveals Story Spoilers (Updated)

    Per the request of Transformers: Dark of the Moon producer Don Murphy, the copyrighted images and spoilers have been removed. Due to the content of the comments, they have been cut off.

    MirageAmazon.com has posted a preview of the official comic book adaptation of Transformers: Dark of the Moon scheduled for release on May 25th. If you click the cover or "Search inside this book" you get about the first seven and last seven pages of the trade. A system error revealed more pages than intended leading to major story points being revealed.

    I don't consider characters and alt modes to be spoilers. So knowing that, I will reveal that the leaked images did confirm that Soundwave's alt mode is the silver Mercedes-Benz SLS AMG as indicated by the game image. Also Wheeljack is a confirmed Autobot in the movie but I saw only has his name being said. Did not see his robot mode or vehicle mode to confirm if "Einstein", the blue 2011 Mercedes-Benz E550.

    It should be noted that adaptations usually work from a final movie script along with designs and storyboards offered by production. However, as Sir Peter Jackson points out, there are three phases to a script - writing it, filming it and editing it. As a result what the comic shows for a scene and what the movie shows may not be the same. Certain elements like the major plot points, characters, etc tend to stay static due to cost but the specific details can easily change (scenes, characters, etc being left on cutting room floor).

    Post Date Monday, May 2, 2011

    Top 10 Multiplayer Games!

    Multiplayer games are so much fun because they challenge the players to play with or other players, create a strategy and new tactics in different settings. Create an empire, fight aliens, defend you city are only a few of the fun reasons people love to play multiplayer games. With their popularity, there are many bad copycats of the best games and it can be difficult to differentiate the best for the bad ones. Here are the top ten multiplayer games.

    Starcraft - With over 40 games awards, needless to say that StarCraft is one of the most played multiplayer game ever. Real time strategy combat at its best.

    Warcraft III - Be an orc, a humans, an undead, or become a night elf, in this world where only the ruthless survive.

    Diablo II - Join million of players to destroy the demon in this diabolical world. Engrossing story line that may cost you many nights of sleep!

    Half-Life - Half Life brings gaming to a new level. Immerse yourself in this intense game experience, with scary and frightening moments and twists.

    Tribes 2 - Our readers have applaud both the quality of gaming offered by Tribes and Tribes 2, but the sequel leads with a strong unanimity over the original game. Good graphics, excellent gameplay with tons of complex and varied strategies and tactics is what makes this multiplayer game one of the best on the market.

    Age of Empires II - In the age of knights and princesses, the player is King. A true classic every multiplayer gamers should own.

    Battlefield 1942 - This WWII FPS multiplayer games will make you wonder why you lost so much time trying other games... Choose your field of action: North Africa, South Asia Pacific, Western Europe, and Eastern Europe.

    Unreal Tournament - First person shooter has never been more action-filled and bloodier! A mind-bogglingly story, where you ambush the enemy and gang up on them.

    Total Annihilation - Some call it the next RTS generation of its time. Use medium to long-range planning to battle on ground or on waters with submarines and destroyers.

    Counter Strike - Best team-based gameplay that creates a matchless FPS game with a depth of realism yet to beat. A must have item FPS gamers.

    Post Date Saturday, April 30, 2011

    Schwartzgarde (Prussian) Hussars

    My other unit of Hussars this month are from my imagi-nation and represent the Schwartzgarde Hussars. Originally I had intended for the braiding to be red, but I was so pleased with the effect of the white undercoat I left it as is. Therefore the figures are very similar to the Prussian hussars.



    The figures are from Zvezda and are substantially larger than the Revell equivalents.

    The commander of the Swartzgarde, Count Vladislav, has his own personal standard.