A weapon of choice.
The hype machine behind big games often mirrors the precarious Icarus myth - fly too close to the sun, promise too much, and you're just as likely to tumble out of the sky as deliver on your potential. Eidos Montreal have promised so much with Deus Ex: Human Revolution that it's hard to see how they could succeed, how they couldn't burn up in the harsh heat of audience expectation - of the potential assigned to a predecessor now more than a decade past. That heat already turned on one Deus Ex sequel, scourging it beyond all rhyme or reason. Playing the part of a better Daedalus, Eidos Montreal has given Human Revolution the wings to fly true - with just a few scorch marks to show for it.
Deus Ex: Human Revolution takes place in a future you can see from here through half-lidded eyes. The world of Human Revolution meets somewhere between Blade Runner and Robocop - caught between the utopia of revolutionary scientific discovery and the dystopia of the people inevitably left behind. Protagonist Adam Jensen becomes swept up in a globe-spanning conspiracy hinging on powerful - and dangerous - augmentation technology. Adam's employers sit on the cusp of a breakthrough that might fully "unlock" human potential, courtesy of a love interest from his past, Megan Reed. But before you can say "Alex Murphy," Reed is dead, and Jensen lays mortally wounded on an operating table, receiving an involuntarily hands - and legs, and lungs, and eyes - on crash course in humanity's future in the post-human era.






