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  • Showing posts with label Article Games. Show all posts
    Showing posts with label Article Games. Show all posts

    Post Date Thursday, August 11, 2011

    Games in Google+: fun that fits your schedule

    My family has a games closet. Inside you’ll find a few decks of cards, two decades’ worth of board games and a Twister mat for those times when we’re feeling limber. Playing games is a great way for us to spend quality time with each other (and a little healthy competition never hurt anyone either).
    google games
    Today we’re adding games to Google+. With the Google+ project, we want to bring the nuance and richness of real-life sharing to the web. But sharing is about more than just conversations. The experiences we have together are just as important to our relationships. We want to make playing games online just as fun, and just as meaningful, as playing in real life.
    google games
    That means giving you control over when you see games, how you play them and with whom you share your experiences. Games in Google+ are there when you want them and gone when you don’t.
    When you’re ready to play, the Games page is waiting—click the games button at the top of your stream. You can see the latest game updates from your circles, browse the invites you’ve received and check out games that people you know have played recently. The Games page is also where your game accomplishments will appear. So you can comfortably share your latest high score—your circles will only see the updates when they’re interested in playing games too.

    Post Date Friday, May 6, 2011

    The First Templar |Mediafire|


    The First Templar follows the story of two characters -a French Templar, and his companion, a noble lady who has been proclaimed a heretic. Taking control over these two unlikely allies, the player must uncover the mysteries behind the Templar Order, play a role in a grand conspiracy, and discover the secret of the Holy Grail.
    The First Templar features both single player and co-op modes. When playing solo, the player can switch between the two characters, leaving the control of the second hero to the game’s AI. At any moment a second player can join in and take control of the AI controlled hero. 



    Size : ( ~ 4.3  GB )
     

    Password= dlgames4free.blogspot.com

    Rotate & Roll

    How to Play:

    Left/Right = Rotate

    Rotate the level to get the little guy to the big bubble without letting him roll off the screen or into any enemies. Pick up star coins for points





    Red Alert 3

    Gameplay
    Almost all structures can now be built offshore, out of reach of some enemy units.
    Red Alert 3 retains the core RTS mechanics of the Command & Conquer series. Warring factions harvest resources using vulnerable collectors and then use those resources to construct military bases and forces on-site. Structures form a shallow but wide tech tree with a variety of units and elusive superweapons. Weapon types are specialized to the point where a rifleman can withstand direct hits from an anti-tank cannon. Red Alert 3's major refinements are the addition of the Empire of the Rising

    Sun to the factions of the sub-series, similar to what Tiberium Wars did with the Scrin faction, a co-operative campaign, and expanded naval warfare.
    The "single-player" campaign is now fully co-operative. Each mission is played alongside an ally. When played online, this is another human player. Offline it is one of several computer-controlled characters. Teams share income and generally start with the same forces. Computerized characters can be given simple commands, such as an order to take a specific position or to strike a specific target. The campaign has nine missions for each side. Each side's plotlines are mutually exclusive, unlike Tiberium Wars and its preceding and following expansion packs, but like the rest of the Command & Conquer games.

    Naval warfare is emphasized as another front. Executive producer Chris Corry has stated that many units are now amphibious, trading effectiveness for increased flexibility. Buildings and entire bases can be constructed on water, save for such things as ground unit production facilities, and players who "ignore the ocean [are] likely forfeiting a significant part of their potential economy to their opponents." Further stressing this is the fact that, despite some campaign maps being entirely land based, all multiplayer maps have significant bodies of water in them.

    The use of naval units and various unit abilities also helped players counter attack their opponents units specific to that units strongpoint, for example a Soviet stingray's second ability Tesla Surge sends a surge of electricity in the tesla boats area damaging units from attack dolphins to terror drones.

    Manually controlled secondary abilities are common to each and every unit in the game. Their usage varies: some are toggled on or off, others are targeted, and still others are triggered the instant one presses the button. An Imperial construction vehicle is able to deploy at a specified location, a Soviet conscript can switch weapons at will, and an Allied artillery piece can engage its shields with a button press but with a cooldown period before they can be used again. All abilities are bound to the same key. The game also features experience points that are used to upgrade unit types and to buy "commander abilities," which call in air strikes, recon sweeps, magnetic satellite beams, etc. Commander abilities have no resource costs but do have significant cooldown periods.

    Ore fields as resource sites have been removed. These originated in the first Red Alert as a functionally identical equivalent to tiberium, and what were ostensibly strip mines had ore growing out of the ground. Gameplay mechanics haven't changed a great deal since fields have been replaced with stationary ore mines. Strategic ore-refinery placement and covert refining are impacted to an extent.



    http://en.wikipedia.org/wiki/Red_Alert_3

    A Few Of The Best And Outstanding Video Game Songs

    They set the tone for the gameplay, drive us straight into the action, and as the list down below points out, they are truly one of the main things we recall about our particular video gaming experiences.

    These are the top, most unforgettable tracks as well as scores from my favorite video game titles. Prepare yourselves, we are going to get nostalgic.

    Tetris

    This was back in the golden age of handhelds and in which a color Game Boy was the end result of a paint accident, not an answer to the GameGear. Just listening to this tune gives me the chills. One, because it is very specific and identifiable. Two, I usually used to have fun with Tetris prior to going the dentist, which gave me chills for a whole, another reason.

    Super Mario Brothers

    Post Date Thursday, May 5, 2011

    Mountain Mounts in raids

    Today we're going to begin looking at mounts that reduce in (or, in one case, as element of the quest within) raids. I'd in the beginning anticipated to consist of mounts such as the Ulduar proto-drakes and Icecrown frostwyrms, but they're in reality additional the end result of the sequence of accomplishments as opposed to encounters themselves. Otherwise, there are additional than adequate pure drops to sustain us occupied today; Blizzard's in any way occasions been fond of making different mounts the potential reward of challenging raid encounters, and you'll obtain a few additional feats of durability whenever you nab a number of those beauties.

    There are 6 Qiraji battle Tanks inside the game, but only 4 reduce in an amazingly raid. The dark Qiraji battle Tank was the extremely coveted mount offered to every server's Scarab Lord(s), as well as the Ultramarine Qiraji battle Tank is in reality a maddeningly elusive archaeology reward. Thankfully, one other 4 undoubtedly are a little bit simpler to get.

    Where you'll uncover it The 4 bugs with which you're worried -- the red, blue, yellow, and eco-friendly -- all reduce randomly from trash mobs inside the Temple of Ahn'Qiraj (better recognised as AQ40).

    Drop amount The blue, green, and yellow bugs are all really common drops, toward point that you'll be completely unwell of seeing them over the program of the sole run. The red-colored ... not so very much so; avid gamers estimation how the reduce amount away any offered trash mob is 1% at best. The red-colored is sufficiently uncommon that it's the subject of its individual achievement (technically a feat of strength), Why? because It's Red.

    I when experienced two inside the damn stuff reduce in back-to-back trash packs in AQ40 although working on Brood of Nozdormu rep, and I gave them to two guildies who experienced been nuts about collecting mounts, because I am an ideal person. They left the guild not extended after. Apparently, I am also a dumbass.

    You may also interest in:

    http://ruisi.actorsite.com/Howling-Blast-supposed-to-pull-off-the-tank.html

    http://www.youtube.com/watch?v=nZsYErbBUUg

    http://www.lalala2011.com/2011/05/05/purchase-wow-gold-or-not/

    Plants Vs Zombies : Happy Birthday!

    When Plants vs. Zombies was originally announced on April 1st two years ago, PC gamers everywhere (myself included) were unsure if Popcap's newly revealed game was part of an elaborate April Fool's Day hoax or not. A little more than a month later, the game was released and not only saw universal acclaim from the gaming media resulting in an 88 on Metacritic, but also earned the title of Popcap's fastest selling game of all time.

    In Plants vs. Zombies, Popcap takes the standard tower defense formula and greatly simplifies it. Instead of a path to build towers along, you drop seeds in your yard which then grow in to plants that have various offensive or defensive capabilities. The yard is organized in a grid, and zombies move straight across the row they spawn on, munching (or in some cases jumping or flying over) anything that they come in contact with.

    World Of Warcraft: Top 10 Races For Rogues

    Are you in a situation where you would like to play a Rogue in World of Warcraft (WoW) but you get yourself stuck on which race is the best for your rogue character? This WoW Rogue guide will assist you on deciding the race that you are most comfortable with for your rogue. However, please take note that this is only a brief WoW Rogue guide and does not give a complete leveling guide. 

    About the Rogue: The rogue class in WoW is extremely popular as you can see the number of rogues in the WoW servers. The rogue is not an easy character to play with but with practice and skill, the rogues are perfect for the kill. The rogue is more focused on stealth attacks and backstabs, so generally it is more focused on PVP kills and some players may find it difficult to level up on PVE. Some beginners of WoW actually ignore the racial benefits of each race. But in WoW, these certain racial skills can provide you with the advantage in a battlefield. So choosing the best race in creating the rogue character is an essential first step.

    Below you can find the races that are most often used for Rogue Classes:

    a. Undead (horde):
    The undead race is extremely popular for Rogues for their ability "Will with the Forsaken" that removes charm, fear and sleep effects.

    Post Date Wednesday, May 4, 2011

    Xbox Live: Smouldering Skies

    I just got done playing another indie game on Xbox Live just now called Smouldering Skies. If you never heard of Smouldering Skies thats ok, it released less than a week ago on Xbox Live indie games marketplace. Developed by Distinction Games this old school fantasy top down shooter features a dragon as a protagonist with lush envirements and boss battles.

    When you first start up Smouldering Skies your greeted by a few options at the main menu. You have "New Game", "Continue Game", "Level Select", "High Scores", "Controls", "Credits" and "Exit Game". The trial only lets you play one gamemode and thats New Game. The controls are pretty simple to grasp and serve their purpose in Smouldering Skies top down style gameplay. Left thumbstick is to move your protagonist. B button is to use bombs and Right Trigger is to fire. You can also change weapons by hitting the A button.

    Smouldering Skies is one of those indie games, in my opinion that does some things right and too much wrong. First, no checkpoints or shields. Even some old school top down shooters have shield upgrades. No checkpoints either. If you die you have to start all the way over. The latter was frustrating after dodging and shooting a million enemies and making it to the pink octopus boss (who shoots black ink at you) only to die and start all the way over again. I understand that Smouldering Skies wants to be labeled as old school but the gameplay overall doesn't flow well enough not to have checkpoints set up. In some aspects the game feels kinda cheap in the gameplay department.

    IDW July Transformers Comics

    IDW Publishing has released their publishing plans for July that is one of their smaller months after the May and June Dark of the Moon crop of books. The month kicks off their "CHAOS" event that takes the ongoing series bi-monthly through the end of year. A total of two books and one trade is being released. If you are interested in the books, just let your local comic book store know. For the full details of IDW's other books including GI Joe, Star Trek, Angel and more click here.

    Transformers # 21
    Mike Costa (w) • Guido Guidi, Brendan Cahill (a) • Marcelo Matere, Cahill (c)
    TRANSFORMERS goes bi-weekly! Two stories for the price of one, kicking off the “CHAOS” event!! In part one, Rodimus makes his triumphant return to Earth, and sets off the major events that will spin off into CHAOS. And in part two, Prowl begins his investigation... of Spike. This storyline will change TRANSFORMERS forever! No, really!
    FC • 32 pages • $3.99 • 2 regular covers will be shipped in a 1-to-1 ratioRead More »

    Post Date Tuesday, May 3, 2011

    We Were Made For Being Happy





    Today a conversation with a friend of mine prompted me to recall this song from Akira Yamaoka's Silent Hill 3 soundtrack, 'Letter From The Lost Days.' It's a wistful track, in which a person writes a letter to her future self, wondering about what the passing of time will do with her relationship to her family, friends and her happiness in life.

    The song did particularly well in the context of Silent Hill 3, which at its core is about a teen girl exploring her origins and her relationship with her father once the extent of her disassociation with those things become clear. Even though the lyrics of the song don't literally translate to events of the game, the abstract association is very effective.

    Coincidentally, I've been watching shows I've already seen before when I'm on a treadmill or elliptical at the gym (they have these internet-enabled screens there so I can Hulu or watch streaming television! The future!) I generally choose to watch things I've seen before -- consuming new media often requires more concentration than I can allocate when I'm working out, so favorite shows are just engaging enough.

    I had the bright idea a few days ago to stream the Cowboy Bebop episode 'Speak Like A Child', which sees rambler-gambler Faye Valentine accidentally stumble on a cassette that she recorded for herself as a little girl (before being injured in a space gate accident that left her frozen in cryogenic stasis for years and waking up with no memory, but anyway).

    It's one of the most poignant scenes in a long, highly episodic series which assembles its presiding character arcs through occasional vignettes, so it's natural that I found myself climbing an elliptical machine trying not to get choked up about anime in front of other people at the gym. These are powerful ideas -- who you used to be, who you will become, these discrete temporal editions of yourself that are deeply you, yet somehow are still strangers.

    Video games have this weird power of permanence. Maybe it's because they're often abstract and allow us to project ourselves into them, as Kirk and I have been talking about in The FFVII Letters. But whenever we tend to think about our most favorite games, we tend to remember less about the game itself and more about where, when and who we were when we were playing them. That impact, that power of instant recollection, is more pervasive than the capsule experience of the play experience, which is generally finite.

    This month at Kotaku I wrote about games' power to influence the way we think about the world and our lives, so you can tell I've been thinking about this a lot lately. Related: this Kotaku feature I wrote last year about how much my gaming experiences have been about who I shared them with at the time. When I hear 'Letter From The Lost Days,' I most miss with whom I played Silent Hill 3, who beat all the too-scary parts for me.

    We're coming to the end of The FFVII Letters -- just one exchange left. I wanted to begin the letter series to examine whether FFVII really was a Great Video Game, or whether my relationship to it over the years has been more about who I was as a high schooler. We've talked a lot about what makes the game special along our way, but the letter series and the re-play I engaged in has ultimately been a letter to my past self, from the me I am now to the me who loved FFVII as a teen. I think it's amazing that games can form a bridge like that.

    You've seen me recently express overwhelm at social media and a world where, when a significant global event occurs as it did this week, none of us can avoid being steeped in the noisy tide of others' emotions and opinions (and fake Martin Luther King quotes). Maybe that's why it's been such a comfort to think about escapism; when headlines about PSN hackers rapidly propel us into a seductive world of future-fiction (I just wrote 'Why We Love Hackers'), it's tempting to miss your past self, to want things to be simpler.

    I've wistfully retreated into the sweet, perma-youth simplicity of Pokemon games, and I thought it might be kind of fun to watch Pokemon cartoons at the gym and I wondered about how weird that would seem, a woman my age working out to Pokemon battles. I felt kind of bad that that's a thing I should have to worry about; I wrote 'I Am An Adult Pokemon Fan' at Thought Catalog too, your consideration of which I would appreciate.

    The world can be an ugly, noisy place quite often. And people talk a lot about video games as 'power fantasies,' testosterone-fueled grindfests geared at making us feel superhuman. But so many games can help us form meaningful retreats from the obligation to be empowered, from the scariness that, thanks to the magic of the internet, is often shouting chaotically directly into our faces.

    I would hazard that while we like games that make us feel cool and powerful, we better like those that give us a place to belong -- where your present self can go back and visit your past self whenever the future-self seems an unknown beast shrouded far ahead in the mists.

    Post Date Monday, May 2, 2011

    On the Workbench - May 2011

    Feeling quite satisfied with my progress so far this year, but gauntlet is creaping up and I really need to get cracking on the terrain for the Boxer game. That said I'm going to concentrate on WW2 this month with:
    • P38 Lightning (for the big game)
    • Bristol Beaufighter (ditto)
    • Sturmboot 42 (As the two aircraft will sink quite a few, I thought I'd help out the German players by preparing one, for some strange reason they don't want it modelled as sinking)
    • British AEC Armoured Car, plus the repair of a battered Airfix Bofors tractor
    • Two US Airborne battalions for Rapid Fire
    • And of course, the legation walls - no excuses this month, they must be completed

    Post Date Sunday, May 1, 2011

    RUNIQUE

    Description of RUNIQUE:
    Match the runes to clear them out. Make way for more runes and clear them to build up your score.

    Controls: - fire na - jump na - movement mouse






    UFC 2010

    Gameplay changes
    In an interview with ESPN, producer Neven Dravinski said that they made so many serious upgrades to the game that he cannot play UFC 2009 Undisputed because the gameplay is so poor compared to UFC Undisputed 2010.
    UFC Undisputed 2010 will also include multiple changes from the previous version, including:
    Improved controls, including a redesign of clinch and ground grappling, as well as an improved career mode, starting in the World Fighting Alliance.
    Changes to gameplay including usage of cage walls, TKO (cut and injury) finishes and the introduction of Karate, Greco-Roman wrestling and Sambo fighting styles.
    Added MMA brands for clothing as well as the introduction of post-fight attire.
    New arenas including GM Place, Centre Bell and The O2




    http://en.wikipedia.org/wiki/UFC_2010

    Post Date Saturday, April 30, 2011

    EA Sports Active 2: New Way To Stay Fit

    With this new game, you can revolutionize the way you work out and have fun, as you indulge in a fitness program that is custom made with you and your particulars in mind. It is a holistic approach that really seeks to have an impact on your life, overall, your diet, your lifestyle, suggesting tips to better your entire wellbeing, so it is not just a game but also a method of life improvement and self betterment. Routines are in the game that specialize in helping tone and toughen your upper body, lower body, as well as many cardio routines that specialize in being heart happy.
    There are also an abundance of challenges that test muscle endurance and agility so you will have an all around method of staying fit and in the best shape of your life all from the comfort and convenience of your living room. So no matter what the weather or how busy your day, you can squeeze in some fitness time with a game that seeks to be a good influence on your entire life, enhancing your mental and physical wellbeing.

    When you start the game, you might start off with a light jog that will get you moving and in the mood to working out, then you might be told to do some bicep curls for your muscles to get active before you do some cardio boxing that will help pump that heart healthy. The best part, you will have a virtual personal trainer who will be there guiding you to success. Your trainer will be there to motivate you and will have the knowledge of your particulars and goals so that the virtual trainer can lead you to the place you seek to go. Best of all, your personal trainer will offer you constant feedback so you will always have someone there telling you where you need to improve or giving you that thumbs up that will only motivate you to work out even harder.

    Post Date Thursday, April 28, 2011

    Portal 2


    You can find my review of Portal 2, the least necessary Portal 2 review ever published, at thephoenix.com. High praise, naturally, which is why I say it's unnecessary. The critical consensus on this one is unusual, even in an industry where heretics are swiftly and severely punished. Don't let me be the one to dissuade you: Portal 2 is damn good.

    Even so, I find myself in the strange position of liking the game a smidgen less than almost everyone else I read and talk to. Not a problem when writing for a more general audience, but on Twitter and in my own inner monologue, I focus more on the few things that separate us, rather than the numerous things that unite us. My complaints are all subjective, for what that's worth.

    The biggest: no matter what kind of nutty things Valve included in the sequel -- and you know, if you've completed it, that they included some nutty goddamn stuff -- the novelty factor is still diminished, if not entirely gone. The leap from nothing to Portal 1 was much greater than the leap from Portal 1 to Portal 2, and how could it be otherwise? I felt the same way when I played Portal 2 as I did when I played Guitar Hero II and Left 4 Dead 2. It's probably the better game in every way that should matter, but its predecessor gave me a brand-new experience, and that's invaluable.

    Second: The nerd bait was way overdone. Way, way overdone. Even while playing Portal 2, I thought a lot of the jokes were written with merchandising potential in mind, and nothing I've seen since then has changed my mind. The Weighted Companion Cube was a great joke in the first game, but I have a hard time believing anyone at Valve thought of selling a plush version until after gamers told them it was a winner. It's like they were throwing everything at the wall to see what stuck. (They were really pushing the "animal king" thing hard.)

    Post Date Wednesday, April 27, 2011

    SBK Superbike World Championship 2011 |Mediafire|

    SBK 2011 will feature a brand new artistic direction, an up-to-date driving model to meet the gamers expectations following the most accurate feedback collected so far on the web, as well as a more appealing presentation and side effects, due to an overall enhancement of the whole visual impact (menus, environments, 3D objects, lighting effects and much, much more) A simple side-by-side comparison with SBK X will allow the major improvements to stand out ]


    Size : ( ~ 2.1 GB )
     

    Password= dlgames4free.blogspot.com

    Post Date Tuesday, April 26, 2011

    Countdown To Trailer Carly Image

    A new movie still is up on Apple Trailers to continue the countdown to the release of the trailer on Thursday at 7PM EST. Before it was Shockwave, this time it is something a little less spectacular with an image of Carly. Not a knock against Rosie Huntington-Whiteley as would say the same for any other human character but I watch Transformers for the Transformers. If the comments are any indication, there is a vocal minority *cough*trolls*cough* that seem to watch the film only for the human (aka female) characters and do not find the Transformers that important to the films. Each their own. Hopefully the last image will be more TF goodness.

    On a related note, Katie R. reports that Entertainment Tonight is planning to have a Dark of the Moon report to along with the launch of the trailer. No teaser yet on ET's website but I don't recall the last time ET wasn't used to help market Transformers when a trailer is released. If anything I am surprised they are not getting a "sneak peek" for their Wednesday episode. Thanks to Sam N. who provided a DVR pic that confirms ET's plans for Thursday.

    Dark of the Moon Album, Score Dated

    Amazon has posted the pre-order page for Transformers: Dark of the Moon - The Album and Transformers: Dark of the Moon - The Score. The release date is June 7th, 2011. So far this is no track list or any other details beside an album cover that is probably a temporary placeholder. Both are currently priced at $16.69 but that price is going to drop. Thanks to Winston for the links.

    Sun Up

    portal 2
     It's finally warming up in New York. Of course, now that I typed that, I've jinxed us for another week of 45-degree gray skies and perma-drizzle, because the weather here's sadistic. Sigh. So I'd better catch you up quickly, because I want to do as little sitting-inside-typing as possible.

    While it was raining I finished watching Twin Peaks and started playing Portal 2. Early opinion, besides the obvious "it's awesome", is that the people who complain about its length are probably trying to wolf it down too fast. You can play Portal 1 in one sitting, but this one's meant to be done in small bites, I think. Besides, it's not like I can rush into co-op while PSN is still down.

    I also wrote an article about procrastination and one about escapism over at Thought Catalog, being something of an expert on both of these. I also talked to Randy from Gearbox about games as art. Ha, I mean, I actually kind of did, but we're more talking about the sophistication of content in an evolving landscape blah blah blah no don't go away.

    Crysis 2: You are here

    There's a moment in Crysis 2 when a massive explosion separates you from the Marine unit you've been assisting. The fight continues, but, unusually for a video game, it continues without you. From the the distance you hear gunshots echoing off the skyscrapers, the thumping artillery occluded by steel and concrete. The smoke has drifted into the air above you, and the reflection of the streetlights casts an orange veil over the street. If not for the barely perceptible sounds of battle, you might think you were the last person in New York left alive.

    Unreality intrudes. An objective pops up onscreen. REJOIN THE MARINES.* A blue arrow on your HUD leaves no question about where they are. And your surroundings, which are nothing more than a long, narrow street with no doorways, leave no doubt about how to get there. You had no control over the explosion that stranded you here, and you have barely more control over how to return to the action. You need only to hold down the left stick in the right direction.

    This is standard videogame stuff. You can bemoan the lack of player agency, especially in a game whose stated goal is to let you choose your tactics for every scenario. You can resist such heavy-handed design, and run around in circles, jump up and down, fire your weapon into the air. You know that you'll hear the same faint sounds of combat for as long as you stand still, and that the battle isn't really happening. The Marines will live or die based upon whether you show up, yes -- but, like Schrodinger's cat, they will be alive and dead, firing at their enemies in perpetuity, until you cross the invisible checkpoint that springs open the box.

    Ironically, though, you do have a choice here. You can engage the game as it asks you to do. You can play with urgency. You can run toward the firefight. If you do this -- if you watch how the smoke intensifies the closer you get, and listen to how the gunfire and shouts grow ever louder and more desperate -- then you will find something very strange happening. You will find that you are sprinting through the streets of New York, about to throw yourself in danger, because you know you are the only one who can help.

    Crysis 2 has its issues. But for that one moment at least, when I wasn't blowing up helicopters, wasn't skulking around invisibly, wasn't even firing my gun, it grabbed me and said: You are here. And I believed it.

    *Or something like that.

    Post Date Monday, April 25, 2011

    More DAK stuff

    Some more rework, this time an Airfix 88mm and tractor, they had been sitting to one side for a while, then I found some suitable crew figures.



    Also in the picture, another pair of £1 acquisitions the Matchbox sdkfz 11 and a Fujimi sdkfz 222.