News Game »

  • RSS Feed
  • Twitter
  • Facebook
  • Post Date Wednesday, August 31, 2011

    God of War Origins Review


    Sony repurposes Kratos' PSP adventures. Praise Zeus.
    God of War Origins top

    Look up "dumb character" in the fictional dictionary, and you'll find a photo of Kratos. He screams everything he says, he disembowels everyone he meets, and he can't muster a smile to save his life. I find him about as deep as a puddle, and as an admitted "story whore," the fact that I enjoyed playing as the big idiot in God of War Origins surprised me.

    Spoiler Alert: you don't need me to tell you God of War Origins rocks. A bundle of two PSP God of War games that each scored around the IGN 9.5 mark, Origins ports Chains of Olympus and Ghost of Sparta into high definition, adds 3D, and slathers on PlayStation Network Trophies. Sony succeeded in making good games better.

    In 2005, Kratos and PlayStation became synonymous. The original God of War introduced quicktime events, the Blades of Chaos, and insane finishing moves. Every iteration of the franchise pushed the limits a little bit further -- that includes these two titles. God of War: Chains of Olympus acts as a prequel to the original game,casting the protagonist as a servant to the Greek gods. Kratos deals with a Persian invasion and things go from bad to worse when the sun disappears. God of War: Ghost of Sparta fits in between God of War and God of War II. A vision invades Kratos' brain, and he sets off to find his brother

    Post Date Monday, August 29, 2011

    Counter-Strike: Global Offensive

    Counter-Strike: Global Offensive
     In the battle between terrorists and counterterrorists, no matter who wins, we also win in Counter-Strike: Global Offensive.

    Since its initial release as a humble mod roughly 13 years ago, Counter-Strike has grown into a first-person shooter icon built on quick matches and hair-trigger reflexes. At this year's Penny Arcade Expo we got the chance to play Counter-Strike: Global Offensive, the latest chapter in the ongoing struggle between terrorists and counterterrorists. The game is being developed by Hidden Path Entertainment, which codeveloped Counter-Strike: Source and runs on an updated version of the Source engine. The result is a crisp and smooth FPS that's every bit as frantic as we remember it.
    Counter-Strike: Global Offensive
    During our hands-on time with the game we made sure to sample the three new pieces of gear that were on display: the Molotov cocktail, the decoy grenade, and the Taser gun.

    Post Date Friday, August 26, 2011

    Xenoblade Review

    Xenoblade Chronicles top
     Xenoblade Chronicles is a sublime, wonderfully paced game that both refines and modernises the Japanese role-playing game.
    The Good

        Excellent sense of pacing 
        Combat is fantastic, in-depth, and fun 
        Locations are vast and beautiful 
        Huge game with loads of interesting things to do 
        Thoroughly modernises the genre while respecting tradition.
    Xenoblade Chronicles top
    The Bad

        Occasionally difficult to find where to go.

    UK REVIEW--It begins with an epic battle, a clash of titans in a world without time or form. The scale, the scope, and the vast expanse of the gameworld are established in this moment. The two giants collide, swords clashing in the misty gulf of the universe, and developer Monolith Soft makes it very clear that you're about to embark on something special. Much like the thundering behemoths that mark the game's opening, Xenoblade Chronicles is groundbreaking. It's a true evolution of the Japanese role-playing game, shedding the restraints that have caused the genre to stagnate, while retaining the tropes that made it popular in the first place. It's fast-paced yet in-depth, challenging without being punishing, and features a combat system that draws on the best parts of the RPG world, both Eastern and Western. It's remarkable to think that this understated release--which sadly hasn't even been confirmed for North American territories--might justifiably be hailed by many as one of the most important JRPGs in years.

    Post Date Wednesday, August 24, 2011

    Spider-Man Edge of Time Video Game Preview

    Spider-Man: Edge of Time follows the present-day Amazing Spider-Man and Spider-Man 2099 in their efforts to prevent a catastrophic event from taking place, the death of the Amazing Spider-Man. The story starts out in the future as Miguel O'Hara (Spider-Man 2099) works at Alchemax. Walker Sloan, a rival scientist who works in the temporal physics lab, has decided to go back in time and remake Alchemax in his own image, decades before it was originally founded. He eliminates Stark Enterprises, Fujikawa and all other competitors. This creates a new, alternate timeline. In Miguel's attempt to stop Sloan, he becomes caught between the two timelines and the world changes around him. He's spit back out into the revised future as the only one outside of Walker Sloan with the knowledge that the timeline has been altered.

    The game is written by Peter David. Walker Sloan is the first character he's created for the 2099 timeline in 15 years. According to Activision, there will be cameos of characters from both time lines, as well as other new characters created specifically for the game. Josh Keaton voices the Amazing Spider-Man and Christopher Daniel Barnes voices Spider-Man 2099 in Edge of Time.

    The game starts in the "Amazing" timeline. O'Hara must contact Peter Parker, who us quite content and doesn't believe this isn't the life he should be living. The two form an adversarial relationship at the start when Miguel contacts Peter across time to tell him that everything he knows is wrong. According to Activision, as they work through the challenges of the game together, they eventually build a strong friendship.

    Picture-in-picture is used to show the two Spider-Men communicating with each other. Instead of a classic level set up, the PiP is used to switch between the two time lines. Equal time is given to both Spider-Men in their time lines. Spider-Man 2099 will have to react to changes in environment. Pathways will open and enemies will appear and disappear as Amazing Spider-Man acts in his timeline.

    The two Spider-Men share the same core combat system, with slight differentiation. Amazing Spider-Man is more acrobatic, with ranged web attacks. He has a new ability called, Hyper-Sense, which is a half offensive and half defensive move. It taps into Spider-Man's spider sense to auto-dodge and avoid obstacles. During the course of game play you can upgrade your Hyper-Sense and use it for longer periods of time.

    Spider-Man 2099 has a slightly different combat style. Because he's faster and has talons, he engages in melee combat and uses swipe attacks. His signature move is called, "Accelerated Decoy". He has accelerated vision, which allows him to see the environment faster. You can use it to shoot decoy versions of yourself across the screen to either distract enemies or as a offensive move. The two characters have a shared move called, "Time Paradox" and it can be used to freeze enemies in time.

    In continuing the level we discover Spider-Man's foe will be Anti-venom, who is being controlled by one of Walker Sloan's chips. If Parker does not fight him, the building will explode and kill people for blocks around. Miguel's attempts to convince Peter to avoid the upcoming fight fall on deaf ears. As you fight in the "Amazing" timeline, it can have an immediate effect on Miguel's time. An explosion coursing through present-day Alchemax destroys atomic regulators in the building. Those explosions cause radiation to leak in 2099 timeline, slowly killing Miguel. Spider-Man must race against time to stop Miguel's death from occurring.

    In Anti-Venom boss fight, Eddie Brock attempts to fight against the influence of the control chip embedded in his brain. Walker Sloan sends more power through the chip to set off his more bestial side. During the course of the fight, hits from Anti-Venom drain Parker of his powers and he has to dig deep into his arsenal to take his foe down.

    Deus Ex: Human Revolution Review

     A weapon of choice.

    The hype machine behind big games often mirrors the precarious Icarus myth - fly too close to the sun, promise too much, and you're just as likely to tumble out of the sky as deliver on your potential. Eidos Montreal have promised so much with Deus Ex: Human Revolution that it's hard to see how they could succeed, how they couldn't burn up in the harsh heat of audience expectation - of the potential assigned to a predecessor now more than a decade past. That heat already turned on one Deus Ex sequel, scourging it beyond all rhyme or reason. Playing the part of a better Daedalus, Eidos Montreal has given Human Revolution the wings to fly true - with just a few scorch marks to show for it.

    Deus Ex: Human Revolution takes place in a future you can see from here through half-lidded eyes. The world of Human Revolution meets somewhere between Blade Runner and Robocop - caught between the utopia of revolutionary scientific discovery and the dystopia of the people inevitably left behind. Protagonist Adam Jensen becomes swept up in a globe-spanning conspiracy hinging on powerful - and dangerous - augmentation technology. Adam's employers sit on the cusp of a breakthrough that might fully "unlock" human potential, courtesy of a love interest from his past, Megan Reed. But before you can say "Alex Murphy," Reed is dead, and Jensen lays mortally wounded on an operating table, receiving an involuntarily hands - and legs, and lungs, and eyes - on crash course in humanity's future in the post-human era.

    Post Date Tuesday, August 23, 2011

    Deus Ex: Human Revolution Review

    Deus Ex: Human Revolution
    A weapon of choice.

    The hype machine behind big games often mirrors the precarious Icarus myth - fly too close to the sun, promise too much, and you're just as likely to tumble out of the sky as deliver on your potential. Eidos Montreal have promised so much with Deus Ex: Human Revolution that it's hard to see how they could succeed, how they couldn't burn up in the harsh heat of audience expectation - of the potential assigned to a predecessor now more than a decade past. That heat already turned on one Deus Ex sequel, scourging it beyond all rhyme or reason. Playing the part of a better Daedalus, Eidos Montreal has given Human Revolution the wings to fly true - with just a few scorch marks to show for it.

    Deus Ex: Human Revolution takes place in a future you can see from here through half-lidded eyes. The world of Human Revolution meets somewhere between Blade Runner and Robocop - caught between the utopia of revolutionary scientific discovery and the dystopia of the people inevitably left behind. Protagonist Adam Jensen becomes swept up in a globe-spanning conspiracy hinging on powerful - and dangerous - augmentation technology. Adam's employers sit on the cusp of a breakthrough that might fully "unlock" human potential, courtesy of a love interest from his past, Megan Reed. But before you can say "Alex Murphy," Reed is dead, and Jensen lays mortally wounded on an operating table, receiving an involuntarily hands - and legs, and lungs, and eyes - on crash course in humanity's future in the post-human era.

    Post Date Thursday, August 18, 2011

    Pirates of Black Cove Review

    Pirates of Black Cove
     IGN.com>
    Set sail for woe and disappointment.

    There's a fine line between campy and crappy. The way Pirates of Black Cove's lighthearted "Yaaaarrr"-heavy humor waffles back and forth from amusing to cringe-worthy is forgivable, but a strong personality doesn't save this sinking ship of a game from its numerous shortcomings. Sluggish high seas adventure and dull, simplistic gameplay detract from an otherwise charming presentation that struggles to stay afloat under its own awkward girth. Simply put: plundering loot across the beautifully shimmering waters of Black Cove should be a lot more fun than it is.
    Pirates of Black Cove
    With a choice of three over-the-top piratical protagonists, overthrowing your ship's captain to set out for a life of piracy gets things off to good start. Plunked down in the middle of the ocean's island-pocked map, you sail to-and-fro, taking on missions on sea and land for the game's three pirate factions. There's lots of booty to pursue, tasks to tackle, villages to pillage, and places to explore. It's an exciting prospect, except the scope of the gameplay is far more limited than it first appears, making the repetition that quickly sets in even more disappointing.
    Pirates of Black Cove
    Exploring the tropical island waters offers some gorgeous sightseeing opportunities as you pass by lush islands and gaze deep into the blue depths. Sadly, that's all you can do at times, since getting where you need to go is a painfully slow process. Even at top speed, it can take minutes of straight sailing to travel between mission hotspots. Waylaying passing vessels – a prime pirate pursuit – only offers a meager amount of amusement too. Ship-to-ship combat boils down to you and your adversary circling around one another and exchanging cannon fire until your foe hits the sea floor. Most enemy vessels are too easy to beat, and the repetitive ocean battles lack much punch.

    Post Date Wednesday, August 17, 2011

    Dead Island Game Review

    Dead Island Game Review
     Dead Island is a highly anticipated zombie game being developed and released by Techland for the Xbox 360, PC, and PlayStation 3. It's an open-ended game dedicated to zombie survival. The overall game utilizes a first-person perspective however, the designers are declaring that the overall game shouldn't be labeled an initial-person shooter because of a larger focus on melee combat and ammunition conservation, as opposed to the usual blast everything in sight shooter game.
    Dead Island Game Review
    Dead Island has the possibility to emerge as the next zombie gaming hit. Similar to how horror B-movies bloating the movie industry, there is no shortage of game titles featuring the undead. Why is Dead Island game exciting however, would be that the developer is getting gamers to an interesting game world dominated by flesh-craving zombies in ways we've not really seen in a game before.

    Post Date Tuesday, August 16, 2011

    Toy Soldiers: Cold War Review

    Toy Soldiers: Cold War is an action-packed tower defense game that improves upon its predecessor at almost every opportunity.
    Toy Soldiers: Cold War
    The Good

        Loads of replay value 
        Good number of competitive and cooperative options for two players 
        Barrage abilities are a great addition 
        Makes numerous improvements and tweaks to the Toy Soldiers formula.

    The Bad

        Frame rate can't always keep up with the action 
        Versus mode leaderboards are easy to game.

    History tells us that in the 40-plus years of the Cold War, forces from the United States and Soviet Union never actually faced each other in a major battle. The story is very different in the Toy Soldiers universe, though, where the opposing superpowers go head-to-head on battlefield dioramas across the world. Like its predecessor, Toy Soldiers: Cold War is a tower defense game in which quick reflexes are often as important as strategic thinking. You defend your toy box base not only by setting up gun emplacements, but also by manning said emplacements and, where they're available, taking direct control of vehicles and commando units that are powerful enough to turn the tide of a battle. Commando action figures are a great addition to the original Toy Soldiers formula, and Cold War makes plenty of smart improvements elsewhere as well; new kill combos offer significant gameplay rewards, minigames let you hone important skills outside of battle, a new rewind feature lets you correct costly mistakes during campaign missions, and cooperative play (online or split-screen) is now an option in both the Campaign and Survival modes. You get a formidable arsenal of toys to play with for your 1200 Microsoft points, and you won't want to put them away until long after you've ensured victory for the US.

    Post Date Saturday, August 13, 2011

    Marvel Teases Return of Fantastic Four

    Marvel Teases Return of Fantastic Four
     Marvel unveiled its latest teaser this morning, hinting at the return of a team that only disbanded a few months ago after the death of Johnny Storm, forming the Future Foundation. That's right, it looks like the Fantastic Four might be making their return.

    Billed under Jonathan Hickman and Steve Epting, the teaser shows the familiar Fantastic Four logo with only a date... November 2011. Does this signal the return of Human Torch, the end of the Future Foundation, or something else entirely? Speculate away.
    Marvel Teases Return of Fantastic Four
    Update #1: Marvel looks like they might be releasing a new teaser every day (as they love to do), and the latest seems to dispel the notion of Johnny Storm making his return. But the latest teaser raises a new question: if the team consists of Thing, Sue Storm, Reed Richards and Spider-Man, what happens to the rest of the Future Foundation? And why do they drop the name? Also, I guess it's safe to assume that The Thing makes his way out of Fear Itself relatively unscathed.

    Final Fantasy XIII-2: What to Expect

    ign.com Director Motomu Toriyama speaks exclusively with IGN about how the new Final Fantasy game will make something good even better.
    UK
    Final Fantasy XIII-2
    The Final Fantasy series has some of the most devoted fans of any gaming franchise. Whether it's cosplayers dressing as their favourite characters or die-hards who collect every piece of merchandise going, people care about Final Fantasy. It's no surprise considering the love and emotion the development teams have poured into the games since the original Final Fantasy launched almost 25 years ago.
    Fans are already juggling their Moogles in excitement over the prospect of the latest in the series, Final Fantasy XIII-2, so IGN spoke with director Motomu Toriyama to find out how the sequel is going to improve on the original in every way.

    IGN: FFXIII-2 returns to the more open environment of Gran Pulse. Is that a way of addressing fan complaints about the linearity of FFXIII?
    Final Fantasy XIII-2
    Motomu Toriyama: The development team are taking all the points of criticism levelled against the previous title very seriously and in FFXIII-2 we are aiming to respond as far as possible to what the players have told us. With regards to the expansive nature of the world map, we have not created it as a completely open-world style game but the gameplay will certainly not be linear this time round. We have changed the overall game design so that it allows the player to enjoy the freedom of searching and exploring the world, while still maintaining all the good points of the previous game's story driven play style.

    Spider-Man's Lizard Talks!

    ign.com. "I'd never want to get my first [erection] in that costume."
    Spider-Man's Lizard
    Rhys Ifans is finally talking about playing the Lizard in The Amazing Spider-Man reboot, which is nice considering how little he had to say on the matter during the Hall H panel at Comic-Con. Of course, that might've been because Ifans had just been citizen-arrested or something right before the panel started.
    Spider-Man's Lizard
    Whatever the case, The Wrap is now reporting that the actor won't be charged in that incident. Which is perfect timing for damage control, with Ifans talking to Hero Complex today about the film. As always, watch out for spoilers.
    Spider-Man's Lizard
    "Curt Connors [a.k.a. the Lizard] is by no stretch an evil villain," says Ifans. "He's not like the Batman villains, like the Joker, who are the embodiment of evil. Curtis Connors is a great man who makes a bad decision. That's the whole magic of the Spider-Man idea. These people are the embodiment of our flaws and our desires that lead to tragedy. Curt Connors is a man with one arm and he wants to grow his arm back. He has access to a science that can enable that. But he has to make a moral decision, an ethical decision, to achieve that. In [the] story both he and Peter Parker are presented with these amazing abilities, and it's about this gift that life gives us. More than any other super-hero, Spider-Man presents us with something very local in its ethics. It's not messianic. It's far more tangible. He is ... a working-class hero."

    Post Date Friday, August 12, 2011

    Do Violent Games Desensitise Children to Violence?

    video games
     Over recent years there have been many arguments proposed by those who are not in favour of computer games or video games, or have concerns about either the amount of time spent playing such games, or the nature of the images and scenes watched by those playing them. One of the common arguments put forward is that computer and video games , through the nature of violence and graphic horror, are desensitizing children to violence and horror in the real world. There argument is that by watching vivid and repeated images on the screen of violence, aggression, killing and other physical attacking, the children or young people playing the games will start to accept this level of violence, or way of interacting with those around you, and in the real world, be more likely to be aggressive, or produce an aggressive or violent response to a given stimuli.
    video games
     This argument, however popular it may be, is deeply flawed, and in truth holds no water at all. There have been many studies that have demonstrated that there has never been, and is not today, any measurable correlation between the amount of video gaming a person plays and any violent characteristics in the real world.

    Kyotokei Review

    ign.com. Maybe the closest thing we'll ever get to Ikaruga 2.
    Kyotokei games
    It's taken over eight years for it to happen, but somebody finally wised up and decided to bring Nintendo fans a successor to the sensational Ikaruga. GameCube owners remember that game well, as it was the boldest, most challenging, most innovative shooter ever released for the console – and served, for a time, as a Nintendo exclusive that loyal Big N followers could point to with pride.

    IGN even offered the game its infamous box quote for its 2003 release – "Our frothing demand for this game increases." A brilliant bit of writing, no question.
    Kyotokei games
    It was one core mechanic that made Ikaruga so memorable, and that same core mechanic is copied now by Kyotokei – on-the-fly polarity switching. You control a character who can switch colors at will, from black to white and white to black, back and forth as many times as you like. When you're black, you can absorb black bullets from foes with no damage – but one touch of something white will kill you. When you're white, it's the reverse – white bullets are no worry, but black attacks will knock you out of the sky.

    Post Date Thursday, August 11, 2011

    Games in Google+: fun that fits your schedule

    My family has a games closet. Inside you’ll find a few decks of cards, two decades’ worth of board games and a Twister mat for those times when we’re feeling limber. Playing games is a great way for us to spend quality time with each other (and a little healthy competition never hurt anyone either).
    google games
    Today we’re adding games to Google+. With the Google+ project, we want to bring the nuance and richness of real-life sharing to the web. But sharing is about more than just conversations. The experiences we have together are just as important to our relationships. We want to make playing games online just as fun, and just as meaningful, as playing in real life.
    google games
    That means giving you control over when you see games, how you play them and with whom you share your experiences. Games in Google+ are there when you want them and gone when you don’t.
    When you’re ready to play, the Games page is waiting—click the games button at the top of your stream. You can see the latest game updates from your circles, browse the invites you’ve received and check out games that people you know have played recently. The Games page is also where your game accomplishments will appear. So you can comfortably share your latest high score—your circles will only see the updates when they’re interested in playing games too.

    Final Destination 5 Review

    ign.com It's more of the same, but not in a bad way.
    Final Destination 5
    Final Destination 5
    Eleven years into the franchise and audiences know what to expect when they buy a ticket to Final Destination 5. The latest in the series is a solid, fun installment that delivers what the fans want: Over the top, elaborate and wildly cartoonish death scenes. In 3D! Because the kids love 3D!

    Nicholas D'Agosto (Heroes, Fired Up) stars as Sam, who we meet while he's on his way to a corporate retreat with a busload of coworkers, including his newly estranged girlfriend, Molly (The Walking Dead's Emma Bell). While the bus sits idling, thanks to construction on a bridge, Sam has the requisite Final Destination premonition – seeing the horrific bridge collapse that is about to occur, killing them all. Sam's warning about what is going to happen are heeded by a select few of his coworkers and… Well, you know the rest. The bridge does indeed collapse and those who survived count themselves lucky to be alive - until they begin dying one by one. Because you can't cheat Death!
    Final Destination 5
    When a formulaic series gets to movie No. 5, you begin to appreciate any little differences that set it apart from the rest. Thus I was happy (and rather surprised) to discover the main characters in Final Destination 5 were all adults working at a paper company – not one high school kid in the bunch! Okay, the vast majority of the cast (including Miles Fisher, Jacqueline MacInnes Wood, Arlen Escarpeta and Ellen Wroe) happen to be young and attractive, but that's par for the course. By the way, the fact that having any story focusing on the employees of a paper company is now going to evoke The Office doesn't seem lost on the filmmakers, who amusingly cast Todd Packer himself, David Koechner, as the office manager. I also enjoyed P.J. Byrne's goofy performance as the guy in the office who is lecherous, thieving and causally racist - and thus just asking for a nice, long, prolonged death scene.

    Age of Empires online

    Age of Empires online
    AGE OF EMPIRES ONLINE -- With over 20 million copies sold, this long-running strategy series has earned Microsoft respect, cred, and gobs of cash. Perhaps that’s why they’re releasing a new version for the smashing price of zilch. The new free game plays out much like older AoE games – create a city, build an army, deal with your neighbors -- but for a few dollars less.
    Age of Empires online
     AGE OF EMPIRES ONLINE -- With over 20 million copies sold, this long-running strategy series has earned Microsoft respect, cred, and gobs of cash. Perhaps that’s why they’re releasing a new version for the smashing price of zilch. The new free game plays out much like older AoE games – create a city, build an army, deal with your neighbors -- but for a few dollars less.

    Game Spiderman

    Spiderman in game
     The action of Spiderman in game.
    Spiderman in game
    The action of Spiderman in game.
    Spiderman in game
    The action of Spiderman in game.

    Rise of the Planet of the Apes Review

    A world where apes are smarter than the movie they're in?
    Watch out for normal, mild movie review-style spoilers.
    Rise of the Planet of the Apes
    The problem with creating intelligent apes is that they can wind up being even smarter than you... And if there's a problem with Rise of the Planet of the Apes, it's that its apes are so much smarter than the movie they're in.

    Check out IGN's handy Planet of the Apes infographic cheat sheet, tracing the characters and timeline of the series from 1968 to today!
    Rise of the Planet of the Apes
    According to Fox, director Rupert Wyatt's Rise is not a remake or a reboot or a reimagining (I'm looking at you, Burton) of the classic sci-fi series from the late '60s and early '70s. So let's just call it a new version, shall we? New not just in terms of story -- the film breaks with the old cyclical timeline that kept Chuck Heston eternally trapped in a loincloth -- but also in terms of the presentation of the apes. Gone are the monkeyshine make-up effects, apes who were seen as such mostly because we were told that's what they were, replaced by amazing motion-capture/CGI work by Weta Digital that represents an evolutionary leap forward for digital characters not unlike the seismic shift between the average, poop-tossing chimpanzee and Rise's main monkey, the hyper-intelligent Caesar.

    Post Date Wednesday, August 10, 2011

    My Top 10 SNES Games

    Here is a list of the top 10 best SNES games ever, From the golden age of my childhood
    Street Fighter II
    10 - Street Fighter II Turbo: Hyper Fighting - This game probably made it to number one on any best SNES games list that was created by someone who loves fighting games. It is arguably the best fighting game for the SNES. With the addition of the Super Turbo feature, this game took the Street Fighter series to a whole new level.

    9 - 
    EarthBound - Although not very successful in the United States, EarthBound was extremely successful in Japan. It was praised there for its humorous depictions of American culture (can't imagine why it sold poorly in the US) and parody of the RPG genre. Since then, it has become a cult classic.

    Street Fighter II
    8 - Final Fantasy II - By some, the graphics were considered outdated at the time of release. But FFII was praised for its length and bonus content and shipped over 1.28 million copies within five years of its initial release. It is considered one of the best Final Fantasy games and a great Final Fantasy game for the SNES.

    2002 FIFA World Cup Game

    It's coming home, it's coming home, football's coming home. This June sees the biggest sporting event the world has ever seen taking place in the land of the rising sun, the FIFA World Cup. And the Rising Sun is just where I'll be watching it. The Rising Sun pub, Bracknell. When I'm not in there though, I'll be taking England to glory myself, barring the dreaded penalty shoot-outs of course - which could see me back in the Rising Sun drowning my sorrows at yet another humiliating exit. To restore some national pride to our long suffering battered emblem, myself and resident FIFA convert Gary Foy took 2002 FIFA World Cup through its paces on the next-gen consoles, PS2, Xbox and GameCube
    2002 FIFA World Cup Game
    The first task to fall on our heavy shoulders was to make the all important team selection and the excitement of the opening match against Sweden had us both leaving Seaman on the bench, as according to the stats, Martyn is a better keeper! McManamanamanaman is placed in the starting line up by EA, and promptly dropped by us in favour of Bowyer, statistically a better player but an inferior likeness. In fact Bowyer has to be the worst player likeness in this game. Sporting a jet black barnet and not a single aggressive movement he's nothing like the Bowyer we know and love. Other higher profile stars however are eerie in their effigies, Beckham and Owen in particular. Unfortunately Beck's haircut will be at least three styles out of date by June.
    The first thing that strikes you about this game as being different from FIFA 2002 is the crowd. They are far more realistic in terms of animation and sound, with individual chanting depending what team you play with. 'Come on England! Come on England!' could be heard echoing from the stands. Even Argentina's fans sounded good, though naturally we gave them nothing to shout about.


    This crowd atmosphere is supplemented by a full on orchestral score that's more 'tasteful BBC coverage' than 'tacky ITV glitz'. It is perhaps a little over dramatic, but when it accompanies a golden goal winner by Beckham in the final against Italy you can't fail to be moved on an emotional level.
    Important goals are also accompanied by a rendered celebratory sequence, such as the opener in a match or the late equalizer against Belgium in the Quarter finals. Paul Scholes milked that one for all it was worth, standing god-like on the advertising hoardings in front of the adoring Belgian fans. That was no mistake, you read correctly. Both sets of fans celebrate a goal. It is amusing to see the French going wild as Fowler nets an injury time equalizer - doubt that would happen in real life.

    Post Date Tuesday, June 21, 2011

    F.E.A.R. 3 Review

    Let's have a bloody good time.
    F.E.A.R. 3 Review
    The shooter market is definitely a saturated one, rife with derivative titles that rarely buck any trends. But every so often, a title comes along that does things a little bit differently. F.E.A.R. 3 is one such game. A horror and gore-inspired romp, F.E.A.R. 3 approaches the conventions of first-person shooters from a different perspective and successfully mixes together familiar gameplay elements with a unique and authentically chilling setting. F.E.A.R. 3 isn't without its problems, and these problems stop it from being a top echelon shooter. Still, its tendency to go off the beaten path is largely successful and will appeal to shooter fans and horror aficionados alike.

    In F.E.A.R. 3, gamers are placed in the role of the genetically-enhanced Point Man, the protagonist from the original F.E.A.R. As you may remember from the end of F.E.A.R. 2, the mysterious female foil Alma forces herself upon that game's playable character -- Becket -- and becomes pregnant with his child. Alma is an evil psychic dynamo manipulated by Armacham, the same company responsible for Point Man's genetic enhancement, but her powers far outweigh his own. Thus, stopping Alma from having this kid is the name of the game in F.E.A.R. 3. Because after all, if Alma is so powerful, who knows what that kid is capable of?
    Stopping Alma's pregnancy will be no easy task for Point Man, especially because he's accompanied continuously by the apparition of fellow Project Origin prototype Paxton Fettel, another character fans of the series will be familiar with. One of F.E.A.R. 3's great strengths is that you can actually play as Fettel through any level that Point Man already beaten, which gives a completely different feel for getting through the main campaign.

    Post Date Saturday, June 18, 2011

    LEGO Star Wars 3 - The Clone Wars

    LEGO Star Wars 3 - The Clone Wars
    LEGO Star Wars 3 the clone wars is a great adaptation of the popular series by LEGO. So now, for the first time, players experience their favorite stories from Star Wars: The Clone Wars and the Clone Wars TV series.

    The game is easy to play, fast paced, and tons of fun. Not only can you have one on one light sabre battles between the Jedi and the Sith, but you also get to take control of massive ground battles. This is an exciting new feature that allows you to recreate the epic battles from both the moves and the animated series.

    There is another new feature called SceneSwap that allows you to take control of several different teams at the same time that work together to complete various objectives, this adds a whole new dimension to the game, and while it may be slightly too difficult for the little kids, it definitely makes the game more enjoyable for older fans.

    Just like in other Lego Star Wars games, there is plenty of light sabre fun, however Lego Star Wars 3 introduces new lightsabre moves, like cutting, throwing, and even climbing! you can also pick up and throw enemies, basically using them as weapons against themselves.

    Post Date Friday, June 10, 2011

    Games News Assassins Creed: Brotherhood

    Release Date: November 16, 2010
    Publisher: UBI Soft
    ESRB Rating: Mature
    Populer Assassins Creed: Brotherhood

    Assassin's Creed: Brotherhood is the third game in the AC canon despite the fact that Ubisoft is reserving the actual numeral 3 for the next iteration of the franchise. The game picks up where Assassin's Creed II leaves off, so if you haven't played the previous titles, you may be better off starting there. Just in case though, here's the breakdown. Desmond has been recently liberated from the Abstergo Company who, by using a device called the animus, forced him to relive his ancestors' memories in the search of information on the whereabouts of a long hidden artifact that is itself the key to world domination. Desmond and his rescuers find a secluded place to set up their own animus to further probe his ancestors' memories- in this instance, one particular ancestor: Enzio Auditore da Firenze. Yeah, I know. It's complicated.

    When we last saw Enzio at the end of the 15th century, all kinds of crazy stuff went down, and the end result is a Rome run by the Borgias. The previous game's villain, the Spaniard Rodrigo Borgia, has secured the artifact, the Apple of Eden, and has become Pope. The Templars, now backed by the Papacy, launch an attack against the Assassins and Enzio, and his few surviving allies are forced into hiding out in the city of Rome to bide their time and rebuild.

    Post Date Thursday, May 19, 2011

    Download game Gratis Mystery Trackers 2

    Mystery Trackers 2: Raincliff Collector's Edition [FINAL] | 943 mb


    Setelah sekelompok siswa muda pergi hilang, Pelacak Misteri yang dipanggil untuk mencari kota Raincliff! Mengatasi hal ini sulit dan mengungkap misteri aneh untuk menyelamatkan para siswa! Jelajahi seluruh kota dan mengetahui siapa yang mengawasi setiap gerakan Anda di Mystery Trackers: Raincliff! Gunakan Tersembunyi bakat Objek untuk hati-hati membedah adegan dan menyusun teka-teki membingungkan!

    Edisi Kolektor meliputi:
    * Lucu Gambar Animasi Layar
    * Panduan Terpadu Strategi
    * Wonderful Wallpaper
    * Bonus gameplay

    Download  :

    Download:
    Or:
    Or:

    Post Date Wednesday, May 18, 2011

    MotorStorm: Apocalypse

    Above: This dude isn't waiting until May 21 to ascend to heaven.

    Naturally, when I began my review of MotorStorm: Apocalypse with a joke about Christ returning before the PlayStation Network does, I was ensuring that PSN functionality would start coming online between the time I filed the piece and the time it went to press (not to mention well before Judgment Day this Saturday). Oh well. A good line is a good line.

    MotorStorm: Apocalypse is not a particularly good game. What's strange and disappointing is that the gameplay hasn't improved in any meaningful way from the first MotorStorm, which leads me to believe that, unlike what I suspected in my review of the first game, it was in fact the game that Evolution Studios intended to make.

    Despite the different vehicles you can drive, and the strategies available to you on each course, success in MotorStorm is less about mastering the game mechanics and more about memorizing the racetracks. You can't tell which debris you can smash, and which will smash you. Too many blind jumps launch you directly into a wall. Generally, nothing you learned from the last race will help you in the next one.

    In the review, I didn't mention the weak narrative that ties together the game's single-player mode, because, although it is terrible, and has been a source of complaints in a lot of the other reviews I've seen, it is easy to skip -- and skip it I did. But that's not because I think racing games don't need a story. Rather, racing games already have most of the elements you need for a good story.

    Fable III |FULL ISO + Repack |

     

    Fans new and returning will now embark on an epic adventure, where the race for the crown is only the beginning of your spectacular journey. Five decades have passed since the events of "Fable II," and Albion has matured into an industrial revolution, but the fate of the kingdom is at peril. In "Fable III," you will be called upon to rally and fight alongside your people, ascend to the seat of power, and experience the true meaning of love and loss. The choices and sacrifices you make while fanning the flames of revolution, and then as you rule as King or Queen or Albion, will lead to an ever evolving world of consequences that will be felt across your entire land. This sets the stage for unparalleled action and adventure that offers even more ways to fight and engage than ever before.. In your quest to plant the seeds of revolution, seize power and rule over your kingdom, the choices you make will change the world around you, for the greater good or your own personal gain. Who will you become? A rebel without a cause, the tyrant you rebelled against, or the greatest ruler to ever live?



     

    Size : ( ~ 7.7 GB )


    Password : dlgames4free.blogspot.com

    Duck-load Single link
     


    Fable III  Repack version 1 [ 5.5 GB]
    pic
    Game Version: 1.0.0000.131

    Publication Type: Repak
    Language: English, Russian
    Language: English
    Tablet: enclosing (SKIDROW)

     Features repack:

         * Do not re-encoded / not cut
         * Integrated Title Update
         * Your language is carried out in the menu options in the game
         * Installation time - 15 minutes
         * RePacked by [R.G. Catalyst]

    Password : dlgames4free.blogspot.com


     

    Fable III  Repack version 1 [ 4.4 GB]
    Do not cut / Video Compression by 50-60%.
    Running through the label on stol.
    Integrated "Title Update".
    Installation time - 20 minutes.
    Collected at 1xDVD5.
    Installation extra. Software.
    Switching between the translation, will be realized in the game settings.
    Repack by z10yded
     Password : dlgames4free.blogpsot.com