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  • Post Date Monday, December 27, 2010

    Soul Reaver 2

    Soul Reaver 2
    • Publisher: Eidos Interactive
    • Developer: Crystal Dynamics
    • Release Date: November 21, 2001
    • Genre: Adventure
    About This Game
    In this sequel to the critically acclaimed Legacy of Kain: Soul Reaver, reassume the role of Raziel, and travel back through the currents of time into various eras of Nosgoth's past in your relentless pursuit of Kain. Encounter new enemies as you unearth the mysteries of Nosgoth's ancient races, and expose the schemes behind the corruption of the Pillars, and the vampire genocide.
    Minimum System Requirements
    • OS: Windows 98/ME/2000/XP
    • Processor: Pentium 3 @ 450 MHz
    • Memory: 128 MB
    • Hard Drive: 850 MB Free
    • Video Memory: 16 MB
    • Sound Card: DirectX Compatible
    • DirectX: 8.0
    • Keyboard & Mouse
    • CD/DVD Rom Drive
    Recommended System Requirements
    • OS: Windows 98/ME/2000/XP
    • Processor: Pentium 3 @ 600 MHz
    • Memory: 256 MB
    • Hard Drive: 1 GB Free
    • Video Memory: 32 MB
    • Sound Card: DirectX Compatible
    • DirectX: 8.0
    • Keyboard & Mouse
    • CD/DVD Rom Drive

    Image Hosted by ImageShack.us

    Soul Reaver 2 - Direct Link

    DOWNLOAD



    Soul Reaver 2

    Soul Reaver 2
    • Publisher: Eidos Interactive
    • Developer: Crystal Dynamics
    • Release Date: November 21, 2001
    • Genre: Adventure
    About This Game
    In this sequel to the critically acclaimed Legacy of Kain: Soul Reaver, reassume the role of Raziel, and travel back through the currents of time into various eras of Nosgoth's past in your relentless pursuit of Kain. Encounter new enemies as you unearth the mysteries of Nosgoth's ancient races, and expose the schemes behind the corruption of the Pillars, and the vampire genocide.
    Minimum System Requirements
    • OS: Windows 98/ME/2000/XP
    • Processor: Pentium 3 @ 450 MHz
    • Memory: 128 MB
    • Hard Drive: 850 MB Free
    • Video Memory: 16 MB
    • Sound Card: DirectX Compatible
    • DirectX: 8.0
    • Keyboard & Mouse
    • CD/DVD Rom Drive
    Recommended System Requirements
    • OS: Windows 98/ME/2000/XP
    • Processor: Pentium 3 @ 600 MHz
    • Memory: 256 MB
    • Hard Drive: 1 GB Free
    • Video Memory: 32 MB
    • Sound Card: DirectX Compatible
    • DirectX: 8.0
    • Keyboard & Mouse
    • CD/DVD Rom Drive

    Image Hosted by ImageShack.us

    Soul Reaver 2 - Direct Link

    DOWNLOAD



    Post Date Wednesday, December 22, 2010

    Fight!


    So, you saw this lawsuit, right? I feel like at least one of the people whose name appears in the complaint has diligently studied this article of mine.

    I'm no lawyer, but it looks like the people who are in the deepest 'ish' are West and Zampella, if Activision turns out to be able to prove any of this. And I am told little off-the-record anecdotes by people who would know that seem to suggest that the behavior on their part -- specifically as concerns being difficult to Activision and Treyarch -- is at least plausible.

    I have seen Jason West in person only once in my life; it was at Bungie's Halo Reach booth, where he was shuttling in to see a private demo.

    But, you know, I don't know. Numerous lines in these legal documents are redacted, primarily to protect EA, according to the notes on them, but Activision is promising to try to get that information unsealed. Surely all of the facts remain to be determined by a court. It's unseemly for a member of the press to armchair-speculate. But you guys can do that all you want!

    ANYWAY. Tension between Activision and EA has been brewing for some time and becomes increasingly uglier. This is the ugliest yet. So! It's time to choose your sides. Who is the evillest empire?!

    Renowned academic, designer and satirist Ian Bogost, of Cow Clicker fame, is offering Facebook users the opportunity to show, via bovine demonstration, which side you support in this battle royale. Do you work best in an environment of "pessimism and fear", or do you like "a mean BBQ"? Which of these two execs really got the horns put on him when West and Zampella Respawned?

    "Today we settle disputes in the courtroom or the boardroom," said Bogost, speaking exclusively to SVGL. "But in different times men clicked to the death to resolve their differences. Thanks to the power of the Web, once again we can let the people decide! Click your cow to victory! Click it for democracy and truth and justice! Click!"

    Play Cow Clicker, pick either Bobby Kowtick or John Riccowtiello and show your support. On Facebook. Which is about being social and sharing your feelings on things, right?

    PS: Cow Clicker was named one of 2010's top 10 Cult Hits on today's Gamasutra top five by GD Mag editor Brandon Sheffield.

    PPS: This cowfight may or may not have been my idea

    Year in Review: Honorable mentions

    All this week, we'll be recapping the year that was. Today: 2010 honorable mentions.

    Rough as this year was, there were still plenty of games that I played and enjoyed, even if they didn't end up making my list of the best games of the year. In chronological order of when I played them:

    Battlefield: Bad Company 2: I don't think I ever wrote about this game. I am generally tired of military-themed shooters, but I dug the big maps and the vehicles, and I want to apologize to the dozens of teammates I inadvertently murdered whenever I was driving.

    Alan Wake: A terrific-looking shooter with a decent gameplay gimmick and a nice sense of pacing. If only this bestselling author hadn't been such a terrible writer.

    Super Mario Galaxy 2: Even if I find myself reaching the "it's not you, it's me" stage with a lot of these Nintendo games, the quality is undeniable. You still can't screw with Super Mario.

    Hydro Thunder Hurricane: A super-fun throwback arcade racer for Xbox Live Arcade. I really, really liked this game. It almost made my top 10 for the year.

    Metroid: Other M: Uneven, especially where the storytelling was concerned, but Other M was a fun and fast-paced update to the Metroid universe. I just wish it hadn't gotten better after it ended!

    NBA Jam: I almost forgot it existed, but I had fun with this game while it lasted. God, is that the most mild praise you can imagine, or what?

    Mario vs. Donkey Kong: Mini-Land Mayhem!: My first review for Joystiq was also my biggest surprise of the year. This game's reach doesn't exceed its grasp; it accomplishes everything it sets out to do.

    Donkey Kong Country Returns: Rock-solid 2d platforming marred only by -- what else? -- shoehorned waggle control. Apparently there's a classic controller mode available, which probably would have helped to know when I was playing it.

    Majin and the Forsaken Kingdom: Another surprise. I predict that, a year from now, one of two things will happen: either you'll be able to get this game for five bucks from every bargain bin in the country, or you'll have to get it for a hundred on eBay. Both outcomes seem equally likely.

    Mass Effect 2: All right, you bastards. You win. I like Mass Effect 2. Sure, I still find the moment-to-moment play excruciating, just trying to accomplish the simplest tasks, and the plot isn't that good. I've pretty much lost track of the whole thing at this point. The non-stop recitation of alien races and planets is stupefying. And, come on: The Illusive Man? Seriously? WTF kind of lazy storytelling is that? He smokes so mysteriously! And where the hell is he? Is there a bathroom on his solar observation deck?

    But, on the other hand, my renegade FemShep is awesome. I like her dark humor and her clear-eyed take on things. She doesn't do the things I would do in her position, but neither do I feel like the game is forcing my hand. I'm trying to get inside this character's head. There are times when it seems like this is exactly what a roleplaying game is supposed to be.

    Now let's never speak of this again.

    Some Games I Wish I Had Played: Split/Second, Blur, Metro 2033, Joe Danger, Assassin's Creed: Brotherhood, Pac Man CE DX

    Can't win 'em all.

    Tomorrow: the worst games of 2010.

    Post Date Monday, December 20, 2010

    Year in Review: The best of the blog

    Above: Actually the best of Insult Swordfighting.

    All this week, we'll be recapping the year that was. First up: the best of Insult Swordfighting, 2010.

    It's been a strange year. My output was lower than usual. I spent a couple of months without playing anything at all. When I did play games, I often felt uninspired, or even gloomy. Without making things weird between us, I'll just say that a lot happened this year, personally and professionally, that made me question the role of video games in my life. But it's all good. As we head into 2011, I'm excited about the way things are going, and I'm looking forward to playing and writing a lot more.

    Without further ado, here are some of the better Insult Swordfighting posts you may have missed from 2010:

    January: Bayonetta. How is it possible for one game to be so awesome, yet so embarrassing?

    February: I returned from the disabled list. If you're wondering, I have made nearly a full recovery. The doctor and my occupational therapist both told me that it's extremely rare for people to heal so well from this type of injury.

    March: I made the first of many impassioned defenses of Heavy Rain. And I spent way too much time writing about PAX East. Speaking of which, I still haven't gotten my pass for the next one.

    April: I was about to vanish from blogging for awhile. One reason was Peggle.

    May: N/A

    June: What's with the collectibles in Alan Wake? Plus, my banned review of Splinter Cell: Conviction finally saw daylight.

    July: I think a lot of people thought I was trying to stick it to Ebert, but actually this post was about how much I disliked Limbo, and the critical conversation surrounding it.

    August: Seriously, I didn't like Limbo.

    September: Why did Metroid: Other M wait until after the closing credits to get good?

    October: 1001 Video Games You Must Play Before You Die is released, becomes a runaway bestseller, and revenue from its sales through my Amazon Associates account makes me an instant millionaire.

    November: "The Year in Swooning" is always fun.

    December: My vendetta against BioWare knows no bounds. (In the interest of full disclosure, I should mention that I stayed up until 4:30 AM on Sunday playing Mass Effect 2.)

    Tomorrow: Year-end superlatives.

    Post Date Monday, December 13, 2010

    Jack Keane

    Jack Keane

    Jack Keane
    • Publisher: 10tacle Studios
    • Developer: Deck 13
    • Release Date: April 15, 2008
    • Genre: Adventure
    About This Game

    Jack Keane is an amusing, action-packed Point 'n' Click Adventure with loads of allusions to well-known computer games and classic movies. Players assume the role of daring adventurer Jack and accompany him in his travels during the early colonial era. Once again short on cash, no sooner does Jack accept a relatively innocent assignment than he's up against a truly mad scientist and his army of trained apes. The game takes Jack to settings such as London, Capetown and the jungles of India - and he wouldn't be Jack if he didn't run into shifty characters wherever he goes...
    Minimum System Requirements

    • OS: Windows XP/Vista
    • Processor: Pentium 4 @ 2 GHz/ AMD Athlon 2.4 GHz
    • Memory: 512 MB
    • Hard Drive: 1.5 GB Free
    • Video Memory: 128 MB
    • Sound Card: DirectX Compatible
    • DirectX: 9.0c
    • Keyboard & Mouse
    • DVD Rom Drive
    Recommended System Requirements

    • OS: Windows XP/Vista
    • Processor: Pentium 4 @ 3 GHz or Athlon Equivalent
    • Memory: 1 GB
    • Hard Drive: 1.5 GB Free
    • Video Memory: 256 MB
    • Sound Card: DirectX Compatible
    • DirectX: 9.0c
    • Keyboard & Mouse
    • DVD Rom Drive


    PART I
    http://rapidshare.com/files/116465084/Jack.Keanekissme1.part1.rar

    PART II
    http://rapidshare.com/files/116466067/Jack.Keanekissme1.part2.rar

    PART III
    http://rapidshare.com/files/116470075/Jack.Keanekissme1.part3.rar

    PART IV
    http://rapidshare.com/files/116470825/Jack.Keanekissme1.part4.rar

    PART V
    http://rapidshare.com/files/116475024/Jack.Keanekissme1.part5.rar

    PART VI
    http://rapidshare.com/files/116475777/Jack.Keanekissme1.part6.rar

    Jack Keane

    Jack Keane

    Jack Keane
    • Publisher: 10tacle Studios
    • Developer: Deck 13
    • Release Date: April 15, 2008
    • Genre: Adventure
    About This Game

    Jack Keane is an amusing, action-packed Point 'n' Click Adventure with loads of allusions to well-known computer games and classic movies. Players assume the role of daring adventurer Jack and accompany him in his travels during the early colonial era. Once again short on cash, no sooner does Jack accept a relatively innocent assignment than he's up against a truly mad scientist and his army of trained apes. The game takes Jack to settings such as London, Capetown and the jungles of India - and he wouldn't be Jack if he didn't run into shifty characters wherever he goes...
    Minimum System Requirements

    • OS: Windows XP/Vista
    • Processor: Pentium 4 @ 2 GHz/ AMD Athlon 2.4 GHz
    • Memory: 512 MB
    • Hard Drive: 1.5 GB Free
    • Video Memory: 128 MB
    • Sound Card: DirectX Compatible
    • DirectX: 9.0c
    • Keyboard & Mouse
    • DVD Rom Drive
    Recommended System Requirements

    • OS: Windows XP/Vista
    • Processor: Pentium 4 @ 3 GHz or Athlon Equivalent
    • Memory: 1 GB
    • Hard Drive: 1.5 GB Free
    • Video Memory: 256 MB
    • Sound Card: DirectX Compatible
    • DirectX: 9.0c
    • Keyboard & Mouse
    • DVD Rom Drive


    PART I
    http://rapidshare.com/files/116465084/Jack.Keanekissme1.part1.rar

    PART II
    http://rapidshare.com/files/116466067/Jack.Keanekissme1.part2.rar

    PART III
    http://rapidshare.com/files/116470075/Jack.Keanekissme1.part3.rar

    PART IV
    http://rapidshare.com/files/116470825/Jack.Keanekissme1.part4.rar

    PART V
    http://rapidshare.com/files/116475024/Jack.Keanekissme1.part5.rar

    PART VI
    http://rapidshare.com/files/116475777/Jack.Keanekissme1.part6.rar

    Post Date Tuesday, December 7, 2010

    In The Habit

    So, a report that aired on the BBC about "video game addicts" is basically bullshit, right? I didn't see it, but that's what everyone seems to be saying. Of course, "everyone" would get their panties in a bunch any time it's implied that video games are anything less than a perfect, virtuous and ideal use of one hundred percent of your time. That's why John Walker's RPS piece, being fairly measured, is my favorite response to the documentary.

    Of course, even the largest and noblest of media outlets can't resist a sensational angle, which is why the "games addiction" phenomenon can be so exciting to folks like the BBC. In the '90s, it was all about "internet addiction", remember? However, it's more than sensationalism that makes the angle a little problematic. It's that video games are here getting stuck into a larger social problem: The psychiatrizing (allow me to use a made-up word) of everything, and the excessive abuse of clinical terms to explain away coping difficulties or to compartmentalize larger life problems into their own individual symptoms and syndromes.

    Think about how many times you've used clinical terms over the past few years. You're addicted to True Blood; you're "a little OCD" about doing your dishes, you're "depressed" about your sports team losing, you're "having a panic attack" about running late to work. Of course, in the vast majority of cases, you are not actually. You're exaggerating. Maybe because every other nightly news ad is a prescription drug commercial, making the idea of widespread disease frighteningly normal. Maybe because your world is so crowded with the noise of social media and awareness of mass culture that you feel you need to use hyperbole to be heard.

    Who knows. But when we talk about "addiction" to non-chemical things, there's a very significant difference between "a person is unable to stop repeating a behavior because they suffer extreme emotional and/or physical stress when they try" and "a person refuses to stop repeating a behavior and denies it is harming them." The former is addiction. The latter is someone who's just failing to develop as a human.

    The type of people in this documentary, people who play 20 hours a day of WoW until their relatives become concerned, are not addicts. They're just losers. And if they didn't have WoW, they'd probably be doing something else to the unhealthy exclusion of all else.

    That being said, I continue to be alarmed by some gamers' refusal to even examine their play habits. Defensively, they claim, "would people be complaining if I read books for 20 hours a day? What about film buffs who spend all their time on movies?" People would probably be complaining, yes. But guess what: Game designers create compulsion loops on purpose. They want you to feel invested in goals and satisfied by achieving them. That's not inherently harmful, but maybe it is to vulnerable people?

    News flash: The metric of an online game's success is how many hours people are spending playing. Engagement metrics are how projects get funded and remain commercially viable. It is in the designer's best interest to make sure you stay playing, that you keep coming back. Again, that's not to say "people are designing addiction" or "making games people will want to return to and enjoy for long periods is wrong." It's just to say that it's irresponsible to ignore this fact, if you want to have a reasoned say in any "addiction" conversation.

    So maybe "game addiction" is an of-yet unsubstantiated concept. But those defensive gamers aren't doing anyone any favors by vehemently rationalizing the fact they push buttons all day to the exclusion of all else. They just make normal gamers look bad.

    People die in Chinese internet cafes, of exhaustion or starvation, bottles of pee under their desk. What's going on there? We're going to have to have good answers to these questions as games become a bigger and bigger part of society, so I hope auto-apologists develop an interest in being ready.

    [Since people complained in comments: I should probably clarify that I am not categorizing psychological addiction as people who are losers that just don't do anything else with their lives.

    I'm saying that psychological addiction is an actual problem, not just people who don't see anything better to do with themselves than play video games and refuse to try. There are plenty of people who have legitimate psychological dependencies on games or other behaviors.

    But let's look closely at the issue instead of just calling someone with no life an "addict." The over-diagnosing of American society leads a lot of people to complain that they are "addicts" as an excuse to make a developmental failure or laziness into a real problem. A large number of people would rather claim they have a "condition" than deal with life; it's like when people are dangerously obese in the absence of a medical cause and, shrugging, blame their genes without addressing their diet.

    the thing i'm saying here is that psychological addiction to games is likely to be a genuine issue that is not able to be correctly examined because of all the people who use clinical addiction as an excuse for their failure to nurture an emotional life, and because of all the people who are so defensive about their focus on games that they don't want to look at or talk about the issue. if you are an addict or have known one, as i have, this is what should offend you, the aimless firing of the word into an important discussion.]

    Post Date Friday, December 3, 2010

    Assassins creed II - SKIDROW [Full ISO/ Full RiP]


    THIS GAME HAS 2 RELEASES :

    1> SKIDROW FULL ISO 
    [6.6 GB]
    2> FULL RiP - GLoBE     [2.7 GB]
     
    Betrayed by the ruling families of Italy, a young man embarks upon an epic quest for vengeance. To eradicate corruption and restore his family's honor, he will study the secrets of an ancient Codex, written by Altair. To his allies, he will become a force for change - fighting for freedom and justice. To his enemies, he will become a dark knight - dedicated to the destruction of the tyrants abusing the people of Italy. His name is Ezio Auditore di Firenze. He is an Assassin.



    System Requirements

    Minimum Configuration:

    SUPPORTED OS: Windows® XP (32-64 bits) /Windows Vista®(32-64 bits) /Windows 7® (32-64 bits)
    Processor: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ
    RAM: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7®
    Video Card: 256 MB DirectX® 9.0–compliant card with Shader Model 3.0 or higher (see supported list)
    Sound Card: DirectX 9.0 –compliant sound card
    DirectX Version: DirectX 9.0
    DVD-ROM: DVD-ROM dual-layer drive
    Hard Drive Space: 8 GB
    Peripherals Supported: Keyboard, mouse, optional controller

    * This product does not support Windows® 98/ME/2000/NT


    Full Version( ~ 6.6GB )
    Password= dlgames4free.blogspot.com

    -------------------------------------------------------------------------------
    Full Rip: ( ~ 2.7GB )
    Whats Ripped? : Nothing! Only other languages apart from English are ripped !

    Instructions:
    1. Download and install Ubisoft 

    Password  = dlgames4free.blogspot.com


    • 3% RECOVERY RECORD ADDED TO ALL FILES 

    Aura 2 : The sacred Rings

    Aura 2  The sacred Rings
    elj-games.blogspot.com
    Aura 2 : The sacred Rings
    • Publisher: The Adventure Company
    • Developer: Streko-Graphics
    • Release Date: March 7, 2007
    • Genre: Adventure
    About This Game
    Since ancient times, a clan of Keepers has guarded a collection of sacred rings that, when united with several hidden artifacts, grant the holder infinite power and immortality. When a rival clan, led by Durad, makes known their intention to obtain this power for an evil purpose, the Keepers send their prized student to uncover the artifacts and deliver them, along with the rings, to Grift, the Old Master. Umang's journey leads to the portal of a world unknown even to the powerful keepers. In this adventure game, the portal transports Umang to Manula Valley where h discovers that this world was once inhabited by the Keepers, hundreds of years ago, until it was taken from them by Durad and his clan. Umang's arrival in Manula Valley is just one more step in a plot manipulated by Durad to bring Umang and the rings one step closer to evil. He must now outwit Durad's powerful forces to complete his quest and return the sacred rings to his clan.
    elj-games.blogspot.com
    Aura 2 : The sacred Rings – MediaFiles

    Aura 2 : The sacred Rings

    Aura 2  The sacred Rings
    elj-games.blogspot.com
    Aura 2 : The sacred Rings
    • Publisher: The Adventure Company
    • Developer: Streko-Graphics
    • Release Date: March 7, 2007
    • Genre: Adventure
    About This Game
    Since ancient times, a clan of Keepers has guarded a collection of sacred rings that, when united with several hidden artifacts, grant the holder infinite power and immortality. When a rival clan, led by Durad, makes known their intention to obtain this power for an evil purpose, the Keepers send their prized student to uncover the artifacts and deliver them, along with the rings, to Grift, the Old Master. Umang's journey leads to the portal of a world unknown even to the powerful keepers. In this adventure game, the portal transports Umang to Manula Valley where h discovers that this world was once inhabited by the Keepers, hundreds of years ago, until it was taken from them by Durad and his clan. Umang's arrival in Manula Valley is just one more step in a plot manipulated by Durad to bring Umang and the rings one step closer to evil. He must now outwit Durad's powerful forces to complete his quest and return the sacred rings to his clan.
    elj-games.blogspot.com
    Aura 2 : The sacred Rings – MediaFiles

    A milestone in the Laser Orgy 500


    Awhile back, I mentioned the Laser Orgy 500, a battle royal put together by the Phoenix that lets users vote in randomly generated matchups between hundreds of video games. It's fun and incredibly addictive. If you haven't voted in the LO500 yet, you should start voting now.

    This week, the paper ran a special selection of the current top 50 games, which includes short write-ups from several writers, including Garrett Martin, Chris Dahlen, Maddy Myers, Ryan Stewart, and myself. And it's not a bad list.

    As with the entries I wrote for 1001 Video Games You Must Play Before You Die (which makes a great Christmas gift!), I found real value in revisiting these games and trying to come up with something new to say about them. For instance, I hope my story about Mortal Kombat II isn't just funny, but says something true about the nature of arcade competition.

    People like to complain about best-of lists, I know. What's great about the LO500 is that if you don't like it, you have the power to change it. What are you waiting for? Give it a shot!

    (And also check out the slideshow of videogame characters invading Boston.)